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Part of March of the Machine
·
Creature — Elemental
·
March of the Machine Commander (MOC)
Live Play Data
Fertilid
1%
Live Inclusion
Times Brought
356
Decks Running
167
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=48
4%
T1
6%
T2
17%
T3
19%
T4
15%
T5
40%
T6-9
0%
T10+
Median
5.0
P25
3
· P75
6
· max
9
On curve
27%
(8 / 48 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
356 brought · 160 playersBrought to game
356
Ever drawn
72
Reached battlefield
48
Still on board at game end
16
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 25% of the time (n=45) , vs 16% when it never left the library (n=250).
When players drew this card but left it in hand, they won 18% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval -3.3pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
81 instances1.2%
Library
19.8%
Battlefield
49.4%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Chishiro, the Shattered Blade
15 decks
-
2
Hamza, Guardian of Arashin
8 decks
-
3
Bright-Palm, Soul Awakener
7 decks
-
4
Omnath, Locus of the Roil
7 decks
-
5
Bristly Bill, Spine Sower
6 decks
-
6
Ghave, Guru of Spores
6 decks
-
7
Shalai and Hallar
6 decks
-
8
Obuun, Mul Daya Ancestor
5 decks
-
9
Otrimi, the Ever-Playful
5 decks
-
10
Gluntch, the Bestower
4 decks
Card text
Fertilid
Creature — Elemental
This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
March of the Machine Commander (MOC)
·
Common
·
Illustrated by Wayne Reynolds
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.