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Part of Outlaws of Thunder Junction
Live Play Data
Festering Gulch
Land — Desert
·
Outlaws of Thunder Junction (OTJ)
1%
Live Inclusion
Times Brought
103
Decks Running
60
Median Cast Turn
5
Drawn → Played
87%
Format
First-cast turn
n=27
22%
T1
4%
T2
11%
T3
7%
T4
7%
T5
41%
T6-9
7%
T10+
Median
5
P25
2
· P75
8
· max
13
Cast same turn as drawn
63%
The "good card" funnel
103 brought · 61 playersBrought to game
103
Ever drawn
31
Reached battlefield
27
Still on board at game end
26
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.7pp
Players who cast this card win 25% of the time (n=26) , vs 22% when it never left the library (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -16.7pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances3.1%
Library
81.3%
Battlefield
3.1%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
7 decks
-
2
Ygra, Eater of All
5 decks
-
3
Chatterfang, Squirrel General
3 decks
-
4
Grist, the Hunger Tide
3 decks
-
5
Savra, Queen of the Golgari
3 decks
-
6
The Serpent Society
3 decks
-
7
High Perfect Morcant
2 decks
-
8
Lathril, Blade of the Elves
2 decks
-
9
Olag and Miau, New Friends
2 decks
-
10
Slimefoot, the Stowaway
2 decks
Card text
Festering Gulch
Land — Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Daniel Romanovsky
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.