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Part of Outlaws of Thunder Junction
Card Preview
Festering Gulch
Land — Desert
·
Outlaws of Thunder Junction (OTJ)
Times Brought
103
Decks Running
55
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Festering Gulch
Land — Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Daniel Romanovsky
Final zone distribution
30 instances93.3%
Battlefield
6.7%
Graveyard
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
15 decks
-
2
Chatterfang, Squirrel General
3 decks
-
3
Teval, the Balanced Scale
3 decks
-
4
Indominus Rex, Alpha
2 decks
-
5
Olag and Miau, New Friends
2 decks
-
6
The Gitrog Monster
2 decks
-
7
Thranduil, the Elvenking
2 decks
-
8
Ygra, Eater of All
2 decks
-
9
Zaxara, the Exemplary
2 decks
-
10
Azlask, the Swelling Scourge
1 decks
The "good card" funnel
104 brought · 59 playersBrought to game
104
Ever drawn
28
Reached battlefield
28
Still on board at game end
28
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 24% of the time (n=22) , vs 17% when it never left the library (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -5.0pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
50%
T1
7%
T2
7%
T3
4%
T4
0%
T5
29%
T6-9
4%
T10+
Median
1.5
P25
1
· P75
6
· max
11
Cast same turn as drawn
93%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.