Festering Thicket
Festering Thicket is in 8% of tracked Commander decks on Playgroup Live. When drawn, 80% of copies reach play, with a median first-cast turn of 4.0.
Festering Thicket shows up in 8% of Commander decks tracked on Playgroup Live, spread across 286 of the 3542 distinct decks that have sat down for a tracked game. That puts it in a narrow slice of Golgari and Jund builds willing to pay the enters-tapped cost in exchange for a safety valve.
The cycling clause is the core pitch. A dual land that can convert into a fresh card late in the game is worth something in a format where mana flood is a real failure mode. 80% of drawn copies reach the battlefield, and the median first-cast turn sits at 4.0. The 60% same-turn cast rate tells you that when players do have it in hand, they move on it quickly rather than holding it.
Festering Thicket is legal in Commander, Legacy, Vintage, Duel Commander, and Oathbreaker. It is not legal in Modern, Pioneer, or Standard. Its home is squarely in singleton formats where a flexible dual that cycles beats a strict basic in the late game.
- 8% of tracked Commander decks include Festering Thicket
- 80% of drawn copies reach the battlefield before the game ends
- T4.0 median first-cast turn
- 60% of drawn-and-cast copies are played the same turn they are drawn
- 82% battlefield stickiness once it resolves
- 248 distinct players have brought this card to a tracked game
First-cast turn
n=138The "good card" funnel
594 brought · 248 playersOf 594 Festering Thickets brought to games, 173 were drawn, 138 of those were cast, and most copies that resolved stayed on the battlefield through the end of the game.
Players who cast this card win 28% of the time (n=128) , vs 21% when it never left the library (n=355).
When players drew this card but left it in hand, they won 23% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.8pp; 95% confidence interval -1.2pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
185 instancesMost copies finish on the battlefield or graveyard, a split that reflects the card's dual identity: sometimes a land that sticks, sometimes a cycling discard that goes straight to the yard.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
82 decks
-
2
Hearthhull, the Worldseed
61 decks
-
3
Auntie Ool, Cursewretch
52 decks
-
4
Ygra, Eater of All
10 decks
-
5
Blech, Loafing Pest
8 decks
-
6
The Reaper, King No More
7 decks
-
7
Rendmaw, Creaking Nest
5 decks
-
8
Szarel, Genesis Shepherd
4 decks
-
9
Dina, Soul Steeper
3 decks
-
10
High Perfect Morcant
3 decks
Dina, Essence Brewer dominates the top-commanders chart by raw deck count, with Hearthhull and Auntie Ool close behind. Virtually every commander on the list shares Black and Green, the two colors this land taps for.