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Part of Star Trek
·
Enchantment
·
Star Trek Commander (TRC)
Live Play Data
Fevered Visions
1%
Live Inclusion
Times Brought
421
Decks Running
181
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=78
0%
T1
8%
T2
19%
T3
17%
T4
14%
T5
36%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
27%
(15 / 78 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
421 brought · 183 playersBrought to game
421
Ever drawn
115
Reached battlefield
78
Still on board at game end
58
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 27% of the time (n=71) , vs 19% when it never left the library (n=265).
When players drew this card but left it in hand, they won 26% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -2.8pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
128 instances8.6%
Library
45.3%
Battlefield
22.7%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
84 decks
-
2
Xyris, the Writhing Storm
22 decks
-
3
Ian Malcolm, Chaotician
18 decks
-
4
Kynaios and Tiro of Meletis
17 decks
-
5
The Second Doctor
9 decks
-
6
Red Death, Shipwrecker
5 decks
-
7
Fire Lord Azula
3 decks
-
8
Yidris, Maelstrom Wielder
3 decks
-
9
Arjun, the Shifting Flame
2 decks
-
10
Dr. Eggman
2 decks
Card text
Fevered Visions
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
Star Trek Commander (TRC)
·
Rare
·
Illustrated by Wei Guan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.