Live Play Data
Fevered Visions
1%
Live Inclusion
Times Brought
228
Decks Running
111
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=36
0%
T1
3%
T2
17%
T3
19%
T4
17%
T5
33%
T6-9
11%
T10+
Median
5.0
P25
4
· P75
7
· max
11
On curve
19%
(6 / 36 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
228 brought · 117 playersBrought to game
228
Ever drawn
54
Reached battlefield
36
Still on board at game end
25
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 36% of the time (n=30) , vs 21% when it never left the library (n=147).
When players drew this card but left it in hand, they won 25% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.8pp; 95% confidence interval -2.7pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
60 instances8.3%
Library
41.7%
Battlefield
26.7%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
56 decks
-
2
Xyris, the Writhing Storm
15 decks
-
3
Kynaios and Tiro of Meletis
10 decks
-
4
Ian Malcolm, Chaotician
7 decks
-
5
The Second Doctor
6 decks
-
6
Red Death, Shipwrecker
4 decks
-
7
Fire Lord Azula
3 decks
-
8
Animar, Soul of Elements
1 decks
-
9
Arjun, the Shifting Flame
1 decks
-
10
Borborygmos and Fblthp
1 decks
Card text
Fevered Visions
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
Shadows over Innistrad (SOI)
·
Rare
·
Illustrated by Steven Belledin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.