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Part of Commander Masters
·
Sorcery
·
Avatar: The Last Airbender Eternal (TLE)
Card Preview
Fiery Confluence
1%
Decklist Inclusion
Times Brought
479
Decks Running
241
In Decks
1582
Decklist Inclusion
1%
Format
Card text
Fiery Confluence
Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Avatar: The Last Airbender Eternal (TLE)
·
Rare
·
Illustrated by Salvatorre Zee Yazzie
Final zone distribution
116 instances8.6%
Library
4.3%
Battlefield
51.7%
Graveyard
12.9%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
42 decks
-
2
Kardur, Doomscourge
20 decks
-
3
Indoraptor, the Perfect Hybrid
18 decks
-
4
Sonic the Hedgehog
14 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
11 decks
-
6
Judith, Carnage Connoisseur
7 decks
-
7
Neheb, the Eternal
6 decks
-
8
Riku of Many Paths
6 decks
-
9
Torbran, Thane of Red Fell
6 decks
-
10
Wayta, Trainer Prodigy
6 decks
The "good card" funnel
479 brought · 225 playersBrought to game
479
Ever drawn
110
Reached battlefield
65
Still on board at game end
5
≥ -10.9pp
Players who cast this card win 27% of the time (n=61) , vs 26% when it never left the library (n=324).
When players drew this card but left it in hand, they won 27% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.7pp; 95% confidence interval -10.9pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=65
0%
T1
0%
T2
2%
T3
8%
T4
14%
T5
60%
T6-9
17%
T10+
Median
7
P25
6
· P75
8
· max
16
On curve
9%
(5 / 65 cast on T4)
Cast same turn as drawn
25%
65 of 100 times cast
65%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.