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Part of Commander Masters
·
Sorcery
·
Avatar: The Last Airbender Eternal (TLE)
Card Preview
Fiery Confluence
1%
Decklist Inclusion
Times Brought
180
Decks Running
93
In Decks
948
Decklist Inclusion
1%
Format
Final zone distribution
38 instances10.5%
Library
7.9%
Battlefield
44.7%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
17 decks
-
2
Indoraptor, the Perfect Hybrid
11 decks
-
3
Sonic the Hedgehog
5 decks
-
4
Wayta, Trainer Prodigy
5 decks
-
5
Kardur, Doomscourge
4 decks
-
6
Neheb, the Eternal
4 decks
-
7
Ashling, Rekindled // Ashling, Rimebound
3 decks
-
8
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
3 decks
-
9
Ojer Axonil, Deepest Might // Temple of Power
3 decks
-
10
Krenko, Mob Boss
2 decks
The "good card" funnel
180 brought · 84 playersBrought to game
180
Ever drawn
35
Reached battlefield
20
Still on board at game end
3
≥ -26.3pp
Players who cast this card win 24% of the time (n=20) , vs 30% when it never left the library (n=130).
When players drew this card but left it in hand, they won 25% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -6.4pp; 95% confidence interval -26.3pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
10%
T4
10%
T5
65%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
11
On curve
10%
(2 / 20 cast on T4)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.