You need to sign in or sign up before continuing.
collections_bookmark
Part of Commander Masters
format_list_numbered
#6 red board wipe
·
Sorcery
·
Avatar: The Last Airbender Eternal (TLE)
Live Play Data
Fiery Confluence
2%
Live Inclusion
Times Brought
1430
Decks Running
650
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=190
0%
T1
1%
T2
3%
T3
7%
T4
13%
T5
62%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
10%
(13 / 190 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
1430 brought · 588 playersBrought to game
1430
Ever drawn
320
Reached battlefield
190
Still on board at game end
16
≥ -0.2pp
Players who cast this card win 31% of the time (n=177) , vs 24% when it never left the library (n=942).
When players drew this card but left it in hand, they won 27% (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -0.2pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
346 instances4.9%
Library
4.6%
Battlefield
54.0%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
113 decks
-
2
Indoraptor, the Perfect Hybrid
51 decks
-
3
Kardur, Doomscourge
45 decks
-
4
Sonic the Hedgehog
35 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
33 decks
-
6
Riku of Many Paths
19 decks
-
7
Torbran, Thane of Red Fell
18 decks
-
8
Wayta, Trainer Prodigy
16 decks
-
9
Judith, Carnage Connoisseur
13 decks
-
10
Solphim, Mayhem Dominus
12 decks
Card text
Fiery Confluence
Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Avatar: The Last Airbender Eternal (TLE)
·
Rare
·
Illustrated by Salvatorre Zee Yazzie
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.