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Part of Commander Masters
·
Sorcery
·
Avatar: The Last Airbender Eternal (TLE)
Live Play Data
Fiery Confluence
2%
Live Inclusion
Times Brought
818
Decks Running
386
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=98
0%
T1
0%
T2
2%
T3
7%
T4
11%
T5
63%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
9%
(7 / 98 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
818 brought · 355 playersBrought to game
818
Ever drawn
168
Reached battlefield
98
Still on board at game end
7
≥ -5.5pp
Players who cast this card win 28% of the time (n=93) , vs 24% when it never left the library (n=550).
When players drew this card but left it in hand, they won 28% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -5.5pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
180 instances7.8%
Library
3.9%
Battlefield
51.1%
Graveyard
11.7%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
67 decks
-
2
Indoraptor, the Perfect Hybrid
27 decks
-
3
Kardur, Doomscourge
27 decks
-
4
Sonic the Hedgehog
23 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
17 decks
-
6
Riku of Many Paths
14 decks
-
7
Judith, Carnage Connoisseur
12 decks
-
8
Torbran, Thane of Red Fell
12 decks
-
9
Wayta, Trainer Prodigy
9 decks
-
10
Neheb, the Eternal
7 decks
Card text
Fiery Confluence
Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Avatar: The Last Airbender Eternal (TLE)
·
Rare
·
Illustrated by Salvatorre Zee Yazzie
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.