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Part of Commander Masters
·
Sorcery
·
Avatar: The Last Airbender Eternal (TLE)
Card Preview
Fiery Confluence
Times Brought
355
Decks Running
163
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Fiery Confluence
Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Avatar: The Last Airbender Eternal (TLE)
·
Rare
·
Illustrated by Salvatorre Zee Yazzie
Final zone distribution
74 instances6.8%
Library
6.8%
Battlefield
52.7%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
35 decks
-
2
Sonic the Hedgehog
15 decks
-
3
Indoraptor, the Perfect Hybrid
9 decks
-
4
Kardur, Doomscourge
6 decks
-
5
Kaervek the Merciless
5 decks
-
6
Wayta, Trainer Prodigy
5 decks
-
7
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
4 decks
-
8
Judith, Carnage Connoisseur
4 decks
-
9
Torbran, Thane of Red Fell
4 decks
-
10
Urabrask // The Great Work
4 decks
The "good card" funnel
359 brought · 149 playersBrought to game
359
Ever drawn
67
Reached battlefield
44
Still on board at game end
5
≥ -2.9pp
Players who cast this card win 33% of the time (n=32) , vs 27% when it never left the library (n=223).
When players drew this card but left it in hand, they won 20% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.0pp; 95% confidence interval -2.9pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
0%
T1
0%
T2
9%
T3
14%
T4
11%
T5
55%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
23%
(6 / 44 cast on T4)
Cast same turn as drawn
26%
44 of 100 times cast
44%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.