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Part of Marvel Super Heroes
·
Enchantment
·
Core Set 2021 (M21)
Card Preview
Fiery Emancipation
2%
Decklist Inclusion
Times Brought
678
Decks Running
347
In Decks
2221
Decklist Inclusion
2%
Format
Card text
Fiery Emancipation
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Core Set 2021 (M21)
·
Mythic
·
Illustrated by Alexander Forssberg
Final zone distribution
163 instances4.3%
Library
41.1%
Battlefield
22.1%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
23 decks
-
2
Kratos, God of War
18 decks
-
3
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
13 decks
-
4
Thor, God of Thunder
10 decks
-
5
Valgavoth, Harrower of Souls
10 decks
-
6
Ragost, Deft Gastronaut
9 decks
-
7
Daredevil, Fearless Fighter
8 decks
-
8
Smaug the Impenetrable
8 decks
-
9
Jaws, Relentless Predator
7 decks
-
10
Norin the Wary
7 decks
The "good card" funnel
678 brought · 309 playersBrought to game
678
Ever drawn
149
Reached battlefield
90
Still on board at game end
67
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.1pp
Players who cast this card win 37% of the time (n=86) , vs 22% when it never left the library (n=456).
When players drew this card but left it in hand, they won 11% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.0pp; 95% confidence interval +5.1pp to +24.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=90
1%
T1
1%
T2
1%
T3
10%
T4
13%
T5
64%
T6-9
9%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
44%
(16 / 90 cast on T6)
Cast same turn as drawn
34%
90 of 100 times cast
90%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.