collections_bookmark Part of Marvel Super Heroes
Fiery Emancipation card art
Live Play Data

Fiery Emancipation

{3} {R} {R} {R} · Enchantment · Core Set 2021 (M21)
3%
Live Inclusion
Times Brought
1055
Decks Running
514
Median Cast Turn
7.0
Drawn → Played
60%
Format

First-cast turn

n=134
1%
T1
1%
T2
2%
T3
7%
T4
13%
T5
69%
T6-9
7%
T10+
Median 7.0 P25 6 · P75 8 · max 13
On curve 43% (24 / 134 cast on T6) Cast same turn as drawn 32%

The "good card" funnel

1055 brought · 457 players
Brought to game
1055
Ever drawn
225
Reached battlefield
134
Still on board at game end
100

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.9pp

Players who cast this card win 36% of the time (n=127) , vs 22% when it never left the library (n=701).

When players drew this card but left it in hand, they won 13% (n=83).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.1pp; 95% confidence interval +5.9pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

251 instances
4.0%
Library
39.8%
Battlefield
22.7%
Graveyard
6.0%
Exile

Commanders that played this card

in tracked games
Card text
Fiery Emancipation card

Fiery Emancipation

{3} {R} {R} {R}
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Core Set 2021 (M21) · Mythic · Illustrated by Alexander Forssberg

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.