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Part of Marvel Super Heroes
·
Enchantment
·
Core Set 2021 (M21)
Live Play Data
Fiery Emancipation
3%
Live Inclusion
Times Brought
1055
Decks Running
514
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=134
1%
T1
1%
T2
2%
T3
7%
T4
13%
T5
69%
T6-9
7%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
43%
(24 / 134 cast on T6)
Cast same turn as drawn
32%
The "good card" funnel
1055 brought · 457 playersBrought to game
1055
Ever drawn
225
Reached battlefield
134
Still on board at game end
100
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 36% of the time (n=127) , vs 22% when it never left the library (n=701).
When players drew this card but left it in hand, they won 13% (n=83).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval +5.9pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
251 instances4.0%
Library
39.8%
Battlefield
22.7%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
35 decks
-
2
Kratos, God of War
34 decks
-
3
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
19 decks
-
4
Norin the Wary
14 decks
-
5
Valgavoth, Harrower of Souls
13 decks
-
6
Thor, God of Thunder
12 decks
-
7
Smaug the Impenetrable
11 decks
-
8
Ragost, Deft Gastronaut
10 decks
-
9
Roxanne, Starfall Savant
10 decks
-
10
Daredevil, Fearless Fighter
9 decks
Card text
Fiery Emancipation
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Core Set 2021 (M21)
·
Mythic
·
Illustrated by Alexander Forssberg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.