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Part of Marvel Super Heroes
·
Enchantment
·
Core Set 2021 (M21)
Live Play Data
Fiery Emancipation
3%
Live Inclusion
Times Brought
1608
Decks Running
725
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=206
0%
T1
1%
T2
1%
T3
7%
T4
15%
T5
67%
T6-9
9%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
42%
(36 / 206 cast on T6)
Cast same turn as drawn
31%
The "good card" funnel
1608 brought · 639 playersBrought to game
1608
Ever drawn
341
Reached battlefield
206
Still on board at game end
149
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.4pp
Players who cast this card win 37% of the time (n=195) , vs 23% when it never left the library (n=1061).
When players drew this card but left it in hand, they won 15% (n=125).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval +7.4pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
381 instances4.7%
Library
39.1%
Battlefield
22.8%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
53 decks
-
2
Bello, Bard of the Brambles
50 decks
-
3
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
28 decks
-
4
Roxanne, Starfall Savant
20 decks
-
5
Valgavoth, Harrower of Souls
20 decks
-
6
Norin the Wary
15 decks
-
7
Thor, God of Thunder
15 decks
-
8
Smaug the Impenetrable
14 decks
-
9
Jaws, Relentless Predator
13 decks
-
10
Ragost, Deft Gastronaut
13 decks
Card text
Fiery Emancipation
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Core Set 2021 (M21)
·
Mythic
·
Illustrated by Alexander Forssberg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.