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Fiery Emancipation card art
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Fiery Emancipation

{3} {R} {R} {R} · Enchantment · Core Set 2021 (M21)
2%
Decklist Inclusion
Times Brought
678
Decks Running
347
In Decks
2221
Decklist Inclusion
2%
Format
Card text
Fiery Emancipation card

Fiery Emancipation

{3} {R} {R} {R}
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Core Set 2021 (M21) · Mythic · Illustrated by Alexander Forssberg

Final zone distribution

163 instances
4.3%
Library
41.1%
Battlefield
22.1%
Graveyard
4.9%
Exile

The "good card" funnel

678 brought · 309 players
Brought to game
678
Ever drawn
149
Reached battlefield
90
Still on board at game end
67

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.1pp

Players who cast this card win 37% of the time (n=86) , vs 22% when it never left the library (n=456).

When players drew this card but left it in hand, they won 11% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +15.0pp; 95% confidence interval +5.1pp to +24.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=90
1%
T1
1%
T2
1%
T3
10%
T4
13%
T5
64%
T6-9
9%
T10+
Median 7.0 P25 5 · P75 8 · max 13
On curve 44% (16 / 90 cast on T6) Cast same turn as drawn 34%
90 of 100 times cast 90%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.