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Fiery Emancipation card art
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Fiery Emancipation

{3} {R} {R} {R} · Enchantment · Core Set 2021 (M21)
Times Brought
709
Decks Running
335
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Fiery Emancipation card

Fiery Emancipation

{3} {R} {R} {R}
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Core Set 2021 (M21) · Mythic · Illustrated by Alexander Forssberg

Final zone distribution

143 instances
3.5%
Library
51.0%
Battlefield
10.5%
Graveyard
1.4%
Exile

The "good card" funnel

712 brought · 298 players
Brought to game
712
Ever drawn
136
Reached battlefield
84
Still on board at game end
73

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.4pp

Players who cast this card win 37% of the time (n=71) , vs 24% when it never left the library (n=412).

When players drew this card but left it in hand, they won 14% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.0pp; 95% confidence interval +7.4pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=84
0%
T1
0%
T2
0%
T3
11%
T4
18%
T5
58%
T6-9
13%
T10+
Median 6.5 P25 5 · P75 8 · max 17
On curve 50% (18 / 84 cast on T6) Cast same turn as drawn 23%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.