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Part of Marvel Super Heroes
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Final Act
1%
Decklist Inclusion
Times Brought
335
Decks Running
173
In Decks
1117
Decklist Inclusion
1%
Format
Card text
Final Act
Sorcery
Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Nils Hamm
Final zone distribution
80 instances3.8%
Library
6.3%
Battlefield
36.3%
Graveyard
16.3%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
84 decks
-
2
Kotis, the Fangkeeper
15 decks
-
3
Disa the Restless
9 decks
-
4
Blech, Loafing Pest
5 decks
-
5
Witherbloom, the Balancer
5 decks
-
6
Jenova, Ancient Calamity
3 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
8
Tinybones, Bauble Burglar
3 decks
-
9
Dina, Soul Steeper
2 decks
-
10
Gorma, the Gullet
2 decks
The "good card" funnel
335 brought · 154 playersBrought to game
335
Ever drawn
75
Reached battlefield
40
Still on board at game end
5
≥ -19.1pp
Players who cast this card win 14% of the time (n=38) , vs 22% when it never left the library (n=228).
When players drew this card but left it in hand, they won 25% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -8.0pp; 95% confidence interval -19.1pp to +3.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
0%
T1
0%
T2
5%
T3
0%
T4
10%
T5
55%
T6-9
30%
T10+
Median
7.5
P25
6
· P75
10
· max
20
On curve
33%
(7 / 40 cast on T6)
Cast same turn as drawn
10%
40 of 100 times cast
40%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.