collections_bookmark
Part of Marvel Super Heroes
format_list_numbered
#20 black board wipe
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Final Act
1%
Live Inclusion
Times Brought
791
Decks Running
360
Median Cast Turn
8
Drawn → Played
51%
Format
First-cast turn
n=99
0%
T1
0%
T2
3%
T3
5%
T4
4%
T5
58%
T6-9
30%
T10+
Median
8
P25
6
· P75
10
· max
20
On curve
31%
(19 / 99 cast on T6)
Cast same turn as drawn
19%
The "good card" funnel
791 brought · 319 playersBrought to game
791
Ever drawn
193
Reached battlefield
99
Still on board at game end
11
≥ -10.1pp
Players who cast this card win 19% of the time (n=88) , vs 21% when it never left the library (n=494).
When players drew this card but left it in hand, they won 28% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.0pp; 95% confidence interval -10.1pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
212 instances3.8%
Library
5.2%
Battlefield
42.5%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
150 decks
-
2
Kotis, the Fangkeeper
28 decks
-
3
Disa the Restless
24 decks
-
4
Blech, Loafing Pest
7 decks
-
5
Tinybones, Bauble Burglar
7 decks
-
6
Umbris, Fear Manifest
6 decks
-
7
Witherbloom, the Balancer
6 decks
-
8
Gorma, the Gullet
4 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
Card text
Final Act
Sorcery
Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Nils Hamm
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.