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Final Showdown card art
Live Play Data

Final Showdown

{W} · Instant · Outlaws of Thunder Junction (OTJ)
2%
Live Inclusion
Times Brought
1214
Decks Running
492
Median Cast Turn
8
Drawn → Played
58%
Format

First-cast turn

n=175
0%
T1
1%
T2
0%
T3
2%
T4
9%
T5
63%
T6-9
25%
T10+
Median 8 P25 6 · P75 10 · max 16
On curve 0% (0 / 175 cast on T1) Cast same turn as drawn 23%

The "good card" funnel

1214 brought · 446 players
Brought to game
1214
Ever drawn
301
Reached battlefield
175
Still on board at game end
13
≥ -0.2pp

Players who cast this card win 35% of the time (n=160) , vs 28% when it never left the library (n=772).

When players drew this card but left it in hand, they won 36% (n=118).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.4pp; 95% confidence interval -0.2pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

324 instances
2.5%
Library
4.0%
Battlefield
51.5%
Graveyard
6.5%
Exile

Commanders that played this card

in tracked games
Card text
Final Showdown card

Final Showdown

{W}
Instant
Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.
Outlaws of Thunder Junction (OTJ) · Mythic · Illustrated by Izzy

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.