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Part of Marvel Super Heroes
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Final Showdown
1%
Decklist Inclusion
Times Brought
328
Decks Running
163
In Decks
942
Decklist Inclusion
1%
Format
Card text
Final Showdown
Instant
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+ 

— Destroy all creatures.
Outlaws of Thunder Junction (OTJ)
·
Mythic
·
Illustrated by Izzy
Final zone distribution
99 instances3.0%
Library
2.0%
Battlefield
54.5%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
17 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
-
3
Anti-Venom, Horrifying Healer
4 decks
-
4
Cloud, Midgar Mercenary
4 decks
-
5
Captain America, First Avenger
3 decks
-
6
Fire Lord Zuko
3 decks
-
7
Giada, Font of Hope
3 decks
-
8
Gluntch, the Bestower
3 decks
-
9
Isshin, Two Heavens as One
3 decks
-
10
Olivia, Opulent Outlaw
3 decks
The "good card" funnel
328 brought · 157 playersBrought to game
328
Ever drawn
94
Reached battlefield
51
Still on board at game end
2
≥ -3.5pp
Players who cast this card win 41% of the time (n=50) , vs 30% when it never left the library (n=198).
When players drew this card but left it in hand, they won 40% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.8pp; 95% confidence interval -3.5pp to +25.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
0%
T1
2%
T2
0%
T3
4%
T4
10%
T5
63%
T6-9
22%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
0%
(0 / 51 cast on T1)
Cast same turn as drawn
24%
51 of 100 times cast
51%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.