collections_bookmark
Part of Marvel Super Heroes
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Final Showdown
2%
Live Inclusion
Times Brought
932
Decks Running
410
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=136
0%
T1
1%
T2
1%
T3
2%
T4
13%
T5
63%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
0%
(0 / 136 cast on T1)
Cast same turn as drawn
23%
The "good card" funnel
932 brought · 377 playersBrought to game
932
Ever drawn
245
Reached battlefield
136
Still on board at game end
9
≥ +0.5pp
Players who cast this card win 38% of the time (n=127) , vs 29% when it never left the library (n=577).
When players drew this card but left it in hand, they won 37% (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval +0.5pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
260 instances1.9%
Library
3.5%
Battlefield
50.0%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
46 decks
-
2
Anti-Venom, Horrifying Healer
12 decks
-
3
Isshin, Two Heavens as One
12 decks
-
4
Giada, Font of Hope
9 decks
-
5
Cloud, Midgar Mercenary
8 decks
-
6
Fire Lord Zuko
8 decks
-
7
Captain America, First Avenger
7 decks
-
8
Y'shtola, Night's Blessed
7 decks
-
9
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
10
Arna Kennerüd, Skycaptain
5 decks
Card text
Final Showdown
Instant
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+ 

— Destroy all creatures.
Outlaws of Thunder Junction (OTJ)
·
Mythic
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.