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Part of Marvel Super Heroes
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Final Showdown
2%
Live Inclusion
Times Brought
1214
Decks Running
492
Median Cast Turn
8
Drawn → Played
58%
Format
First-cast turn
n=175
0%
T1
1%
T2
0%
T3
2%
T4
9%
T5
63%
T6-9
25%
T10+
Median
8
P25
6
· P75
10
· max
16
On curve
0%
(0 / 175 cast on T1)
Cast same turn as drawn
23%
The "good card" funnel
1214 brought · 446 playersBrought to game
1214
Ever drawn
301
Reached battlefield
175
Still on board at game end
13
≥ -0.2pp
Players who cast this card win 35% of the time (n=160) , vs 28% when it never left the library (n=772).
When players drew this card but left it in hand, they won 36% (n=118).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -0.2pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
324 instances2.5%
Library
4.0%
Battlefield
51.5%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
55 decks
-
2
Anti-Venom, Horrifying Healer
13 decks
-
3
Isshin, Two Heavens as One
12 decks
-
4
Fire Lord Zuko
9 decks
-
5
Giada, Font of Hope
9 decks
-
6
Y'shtola, Night's Blessed
9 decks
-
7
Cloud, Midgar Mercenary
8 decks
-
8
Captain America, First Avenger
7 decks
-
9
Kratos, Stoic Father
7 decks
-
10
Cloud, Ex-SOLDIER
6 decks
Card text
Final Showdown
Instant
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+ 

— Destroy all creatures.
Outlaws of Thunder Junction (OTJ)
·
Mythic
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.