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Part of Marvel Super Heroes
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Final Showdown
2%
Live Inclusion
Times Brought
511
Decks Running
250
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=79
0%
T1
1%
T2
1%
T3
3%
T4
10%
T5
65%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
0%
(0 / 79 cast on T1)
Cast same turn as drawn
25%
The "good card" funnel
511 brought · 238 playersBrought to game
511
Ever drawn
139
Reached battlefield
79
Still on board at game end
3
≥ -3.8pp
Players who cast this card win 36% of the time (n=74) , vs 28% when it never left the library (n=303).
When players drew this card but left it in hand, they won 34% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -3.8pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
150 instances2.0%
Library
2.0%
Battlefield
52.7%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
29 decks
-
2
Anti-Venom, Horrifying Healer
7 decks
-
3
Giada, Font of Hope
6 decks
-
4
Cloud, Midgar Mercenary
5 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
-
6
Captain America, First Avenger
4 decks
-
7
Fire Lord Zuko
4 decks
-
8
Isshin, Two Heavens as One
4 decks
-
9
Olivia, Opulent Outlaw
4 decks
-
10
Queza, Augur of Agonies
4 decks
Card text
Final Showdown
Instant
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+ 

— Destroy all creatures.
Outlaws of Thunder Junction (OTJ)
·
Mythic
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.