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Part of Marvel Super Heroes
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Final Showdown
Times Brought
431
Decks Running
238
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Final Showdown
Instant
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+ 

— Destroy all creatures.
Outlaws of Thunder Junction (OTJ)
·
Mythic
·
Illustrated by Izzy
Final zone distribution
93 instances5.4%
Library
7.5%
Battlefield
40.9%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
28 decks
-
2
Giada, Font of Hope
9 decks
-
3
Captain America, First Avenger
6 decks
-
4
Isshin, Two Heavens as One
6 decks
-
5
Kratos, Stoic Father
6 decks
-
6
Thanos, the Mad Titan
6 decks
-
7
Anti-Venom, Horrifying Healer
5 decks
-
8
Whtz, the Bibliophile
5 decks
-
9
Cloud, Ex-SOLDIER
4 decks
-
10
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
The "good card" funnel
431 brought · 229 playersBrought to game
431
Ever drawn
85
Reached battlefield
51
Still on board at game end
7
≥ -1.3pp
Players who cast this card win 31% of the time (n=39) , vs 24% when it never left the library (n=237).
When players drew this card but left it in hand, they won 32% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -1.3pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
2%
T1
2%
T2
4%
T3
10%
T4
16%
T5
49%
T6-9
18%
T10+
Median
6
P25
5
· P75
9
· max
14
On curve
2%
(1 / 51 cast on T1)
Cast same turn as drawn
20%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.