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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Finale of Promise
0%
Live Inclusion
Times Brought
123
Decks Running
67
Median Cast Turn
—
Drawn → Played
47%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
123 brought · 64 playersBrought to game
123
Ever drawn
36
Reached battlefield
17
Still on board at game end
6
≥ -23.4pp
Players who cast this card win 23% of the time (n=16) , vs 27% when it never left the library (n=72).
When players drew this card but left it in hand, they won 12% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.3pp; 95% confidence interval -23.4pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances2.5%
Library
15.0%
Battlefield
55.0%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Stella Lee, Wild Card
11 decks
-
2
Inalla, Archmage Ritualist
8 decks
-
3
Taii Wakeen, Perfect Shot
3 decks
-
4
Krark, the Thumbless
2 decks
-
5
Mizzix of the Izmagnus
2 decks
-
6
Ral, Monsoon Mage // Ral, Leyline Prodigy
2 decks
-
7
The Emperor of Palamecia // The Lord Master of Hell
2 decks
-
8
The Scarlet Witch
2 decks
-
9
Thor, God of Thunder
2 decks
-
10
Zada, Hedron Grinder
2 decks
Card text
Finale of Promise
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Outlaws of Thunder Junction Commander (OTC)
·
Mythic
·
Illustrated by Jaime Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.