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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Finale of Promise
0%
Live Inclusion
Times Brought
177
Decks Running
93
Median Cast Turn
8
Drawn → Played
51%
Format
First-cast turn
n=23
0%
T1
4%
T2
13%
T3
9%
T4
13%
T5
57%
T6-9
4%
T10+
Median
8
P25
4
· P75
9
· max
13
Cast same turn as drawn
52%
The "good card" funnel
177 brought · 90 playersBrought to game
177
Ever drawn
45
Reached battlefield
23
Still on board at game end
9
≥ -9.7pp
Players who cast this card win 37% of the time (n=21) , vs 26% when it never left the library (n=103).
When players drew this card but left it in hand, they won 24% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval -9.7pp to +31.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances3.8%
Library
17.3%
Battlefield
50.0%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Stella Lee, Wild Card
21 decks
-
2
Inalla, Archmage Ritualist
9 decks
-
3
The Scarlet Witch
4 decks
-
4
Zada, Hedron Grinder
4 decks
-
5
Ral, Monsoon Mage // Ral, Leyline Prodigy
3 decks
-
6
Taii Wakeen, Perfect Shot
3 decks
-
7
Zaffai, Thunder Conductor
3 decks
-
8
Eris, Roar of the Storm
2 decks
-
9
Gandalf, Party Guest
2 decks
-
10
Krark, the Thumbless
2 decks
Card text
Finale of Promise
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Outlaws of Thunder Junction Commander (OTC)
·
Mythic
·
Illustrated by Jaime Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.