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Finale of Promise card art
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Finale of Promise

{X} {R} {R} · Sorcery · Outlaws of Thunder Junction Commander (OTC)
Times Brought
159
Decks Running
70
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Finale of Promise card

Finale of Promise

{X} {R} {R}
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Outlaws of Thunder Junction Commander (OTC) · Mythic · Illustrated by Jaime Jones

Final zone distribution

47 instances
6.4%
Library
6.4%
Battlefield
42.6%
Graveyard
17.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

159 brought · 66 players
Brought to game
159
Ever drawn
41
Reached battlefield
18
Still on board at game end
3

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.