Fire Diamond
78% of drawn Fire Diamonds are cast before the game ends, and once it resolves, 82% of copies stay on the battlefield through end of game.
Fire Diamond is a red mana rock that enters tapped, making it a turn-slower than the format's premium accelerants. Across 637 tracked multiplayer Commander games on Playgroup Live, it sits in 335 of 10538 distinct decks, a 3% inclusion rate that reflects its narrow color restriction: only red or red-adjacent decks can run it.
When players do draw it, 78% of copies reach the battlefield. Median first cast lands on turn 3.0, which is reasonable for a 2-mana rock that arrives tapped. The 82% stickiness figure tells the more useful story: artifact removal is sparse enough in most pods that Fire Diamond, once in play, almost always stays there.
The commander spread is heavily weighted toward mono-red and red-primary builds. Krenko, Mob Boss leads the list by a wide margin, reinforcing that Fire Diamond is a workhorse mana fixer for commanders who have no access to green ramp or blue card selection. Data is well-distributed across 307 unique players, with no single contributor accounting for more than a small fraction of tracked games.
- 3% inclusion rate across tracked Commander decks, gated by red color identity
- T3.0 median first-cast turn, typical for a tapped 2-mana rock
- 78% of drawn copies reach the battlefield before the game ends
- 82% battlefield stickiness once cast
- 307 unique players have brought Fire Diamond to a tracked game, a well-spread sample
- 43% of casts land exactly on curve at turn 2
First-cast turn
n=138The "good card" funnel
659 brought · 307 playersOf 659 Fire Diamonds brought to games, 177 were drawn, 138 of those were cast, and the strong majority stayed on the battlefield through end of game.
Players who cast this card win 26% of the time (n=130) , vs 23% when it never left the library (n=401).
When players drew this card but left it in hand, they won 17% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.7pp; 95% confidence interval -4.1pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
193 instancesThe vast majority of Fire Diamonds never leave the library in a given game, which is structural for any singleton in a 100-card deck and not a knock on the card's usefulness when drawn.
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
35 decks
-
2
Ovika, Enigma Goliath
15 decks
-
3
Knuckles the Echidna
9 decks
-
4
Strefan, Maurer Progenitor
9 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
7 decks
-
6
Ojer Axonil, Deepest Might // Temple of Power
7 decks
-
7
Shadow the Hedgehog
7 decks
-
8
Alexios, Deimos of Kosmos
6 decks
-
9
Chiss-Goria, Forge Tyrant
6 decks
-
10
Ghyrson Starn, Kelermorph
6 decks
Krenko, Mob Boss leads by a wide margin, and the rest of the list is almost entirely mono-red or red-primary builds, confirming Fire Diamond is a color-restricted role-player rather than a format-wide staple.