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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Card Preview
Fire Magic
Times Brought
315
Decks Running
153
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Fire Magic
Instant
Tiered (Choose one additional cost.)
• Fire —
— Fire Magic deals 1 damage to each creature.
• Fira —
— Fire Magic deals 2 damage to each creature.
• Firaga —
— Fire Magic deals 3 damage to each creature.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Toni Infante
Final zone distribution
57 instances3.5%
Battlefield
63.2%
Graveyard
3.5%
Exile
29.8%
Hand
Commanders that played this card
in tracked games-
1
Sonic the Hedgehog
34 decks
-
2
Vivi Ornitier
29 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
13 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
9 decks
-
5
Wayta, Trainer Prodigy
6 decks
-
6
Fire Lord Azula
5 decks
-
7
Bruce Banner // The Incredible Hulk
4 decks
-
8
Indoraptor, the Perfect Hybrid
4 decks
-
9
Red Hulk
4 decks
-
10
Smaug the Impenetrable
4 decks
The "good card" funnel
315 brought · 147 playersBrought to game
315
Ever drawn
54
Reached battlefield
32
Still on board at game end
2
≥ -5.9pp
Players who cast this card win 31% of the time (n=26) , vs 27% when it never left the library (n=194).
When players drew this card but left it in hand, they won 24% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -5.9pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
0%
T2
3%
T3
6%
T4
28%
T5
50%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
0%
(0 / 32 cast on T1)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.