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Part of Commander Masters
·
Instant
·
Avatar: The Last Airbender Eternal (TLE)
Card Preview
Fists of Flame
Times Brought
540
Decks Running
280
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Fists of Flame
Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Avatar: The Last Airbender Eternal (TLE)
·
Common
·
Illustrated by Jason Kiantoro
Final zone distribution
117 instances2.6%
Library
15.4%
Battlefield
53.8%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
94 decks
-
2
Fire Lord Azula
43 decks
-
3
Krenko, Mob Boss
19 decks
-
4
Feather, the Redeemed
18 decks
-
5
Vivi Ornitier
17 decks
-
6
Wyleth, Soul of Steel
7 decks
-
7
Loki, God of Lies
5 decks
-
8
Elsha, Threefold Master
4 decks
-
9
The Scarlet Witch
4 decks
-
10
Bria, Riptide Rogue
3 decks
The "good card" funnel
540 brought · 266 playersBrought to game
540
Ever drawn
112
Reached battlefield
78
Still on board at game end
18
≥ -2.0pp
Players who cast this card win 31% of the time (n=55) , vs 26% when it never left the library (n=302).
When players drew this card but left it in hand, they won 30% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -2.0pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=78
1%
T1
3%
T2
5%
T3
24%
T4
21%
T5
38%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
14
On curve
4%
(2 / 78 cast on T2)
Cast same turn as drawn
44%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.