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Part of Tales of Middle-earth
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#9 in Izzet Commander Staples
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Flame of Anor
Times Brought
584
Decks Running
290
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Flame of Anor
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
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Illustrated by Yigit Koroglu
Final zone distribution
151 instances2.0%
Library
6.0%
Battlefield
62.9%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
62 decks
-
2
Gandalf, Party Guest
32 decks
-
3
Saruman, the White Hand
20 decks
-
4
Alania, Divergent Storm
17 decks
-
5
Inalla, Archmage Ritualist
15 decks
-
6
Niv-Mizzet, Parun
15 decks
-
7
Veyran, Voice of Duality
11 decks
-
8
Aragorn, the Uniter
9 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
10
Sauron, the Dark Lord
7 decks
The "good card" funnel
585 brought · 273 playersBrought to game
585
Ever drawn
144
Reached battlefield
107
Still on board at game end
9
≥ +4.3pp
Players who cast this card win 31% of the time (n=87) , vs 21% when it never left the library (n=328).
When players drew this card but left it in hand, they won 30% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.0pp; 95% confidence interval +4.3pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=107
1%
T1
0%
T2
5%
T3
7%
T4
21%
T5
60%
T6-9
6%
T10+
Median
6
P25
5
· P75
7
· max
14
On curve
6%
(5 / 107 cast on T3)
Cast same turn as drawn
45%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.