collections_bookmark Part of Marvel Super Heroes
Flame On! card art
Live Play Data

Flame On!

{4} {R} · Sorcery · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
109
Decks Running
47
Median Cast Turn
Drawn → Played
52%
Format

First-cast turn

n=17

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

109 brought · 47 players
Brought to game
109
Ever drawn
33
Reached battlefield
17
Still on board at game end
2
≥ -21.4pp

Players who cast this card win 30% of the time (n=15) , vs 27% when it never left the library (n=62).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.2pp; 95% confidence interval -21.4pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

34 instances
5.9%
Library
5.9%
Battlefield
35.3%
Graveyard
17.6%
Exile

Commanders that played this card

in tracked games
Card text
Flame On! card

Flame On!

{4} {R}
Sorcery
Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Rafater

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.