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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Flame On!
0%
Live Inclusion
Times Brought
259
Decks Running
114
Median Cast Turn
9
Drawn → Played
48%
Format
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
10%
T4
0%
T5
48%
T6-9
39%
T10+
Median
9
P25
6
· P75
10
· max
13
On curve
13%
(0 / 31 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
259 brought · 110 playersBrought to game
259
Ever drawn
65
Reached battlefield
31
Still on board at game end
4
≥ -4.2pp
Players who cast this card win 38% of the time (n=30) , vs 25% when it never left the library (n=153).
When players drew this card but left it in hand, they won 28% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.2pp; 95% confidence interval -4.2pp to +30.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
69 instances4.3%
Library
5.8%
Battlefield
37.7%
Graveyard
13.0%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
58 decks
-
2
Invisible Woman
28 decks
-
3
Human Torch
11 decks
-
4
The Thing
4 decks
-
5
The Scarlet Witch
3 decks
-
6
Wolverine, Best There Is
2 decks
-
7
Baeloth Barrityl, Entertainer
1 decks
-
8
Captain America, First Avenger
1 decks
-
9
Hulk, Gamma Goliath
1 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
1 decks
Card text
Flame On!
Sorcery
Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Rafater
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.