Card Preview
Flame Rift
Times Brought
264
Decks Running
120
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
Modern Horizons 2 (MH2)
·
Uncommon
·
Illustrated by Anastasia Ovchinnikova
Final zone distribution
44 instances4.5%
Library
9.1%
Battlefield
50.0%
Graveyard
13.6%
Exile
Commanders that played this card
in tracked games-
1
Indoraptor, the Perfect Hybrid
29 decks
-
2
Rakdos, Lord of Riots
14 decks
-
3
Solphim, Mayhem Dominus
13 decks
-
4
Torbran, Thane of Red Fell
8 decks
-
5
Daredevil, Fearless Fighter
7 decks
-
6
Neheb, the Eternal
7 decks
-
7
Abaddon the Despoiler
5 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
5 decks
-
9
Niv-Mizzet, Visionary
5 decks
-
10
Firesong and Sunspeaker
2 decks
The "good card" funnel
270 brought · 109 playersBrought to game
270
Ever drawn
40
Reached battlefield
28
Still on board at game end
4
≥ -10.8pp
Players who cast this card win 26% of the time (n=23) , vs 26% when it never left the library (n=163).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.3pp; 95% confidence interval -10.8pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
4%
T1
0%
T2
0%
T3
11%
T4
7%
T5
79%
T6-9
0%
T10+
Median
6.0
P25
6
· P75
7
· max
9
On curve
4%
(0 / 28 cast on T2)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.