collections_bookmark Part of Lorwyn Eclipsed
Flamebraider card art
Live Play Data

Flamebraider

{1} {R} · Creature — Elemental Bard · Lorwyn Eclipsed (ECL)
1%
Live Inclusion
Times Brought
570
Decks Running
237
Median Cast Turn
5
Drawn → Played
76%
Format

First-cast turn

n=105
6%
T1
24%
T2
9%
T3
6%
T4
13%
T5
30%
T6-9
13%
T10+
Median 5 P25 2 · P75 8 · max 17
On curve 30% (25 / 105 cast on T2) Cast same turn as drawn 42%

The "good card" funnel

570 brought · 213 players
Brought to game
570
Ever drawn
138
Reached battlefield
105
Still on board at game end
55

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.2pp

Players who cast this card win 35% of the time (n=95) , vs 23% when it never left the library (n=340).

When players drew this card but left it in hand, they won 46% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.8pp; 95% confidence interval +2.2pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

154 instances
1.3%
Library
35.7%
Battlefield
40.3%
Graveyard
7.8%
Exile

Commanders that played this card

in tracked games
Card text
Flamebraider card

Flamebraider

{1} {R}
Creature — Elemental Bard
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources.
2 / 2
Lorwyn Eclipsed (ECL) · Uncommon · Illustrated by Pete Venters

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.