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Part of Lorwyn Eclipsed
Live Play Data
Flamekin Village
Land
·
Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
516
Decks Running
225
Median Cast Turn
4
Drawn → Played
71%
Format
First-cast turn
n=103
22%
T1
15%
T2
9%
T3
10%
T4
6%
T5
34%
T6-9
5%
T10+
Median
4
P25
2
· P75
7
· max
15
Cast same turn as drawn
49%
The "good card" funnel
516 brought · 236 playersBrought to game
516
Ever drawn
145
Reached battlefield
103
Still on board at game end
95
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.4pp
Players who cast this card win 31% of the time (n=91) , vs 20% when it never left the library (n=289).
When players drew this card but left it in hand, they won 47% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.1pp; 95% confidence interval +1.4pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
161 instances1.9%
Library
59.0%
Battlefield
15.5%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
116 decks
-
2
Zndrsplt, Eye of Wisdom
25 decks
-
3
Krenko, Mob Boss
10 decks
-
4
Okaun, Eye of Chaos
9 decks
-
5
Mass of Mysteries
6 decks
-
6
The Ur-Dragon
6 decks
-
7
Daretti, Scrap Savant
5 decks
-
8
Etali, Primal Storm
4 decks
-
9
Kaalia of the Vast
3 decks
-
10
Mabel, Heir to Cragflame
3 decks
Card text
Flamekin Village
Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
: Add
.
,
: Target creature gains haste until end of turn.
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Ron Spears
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.