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Part of Modern Horizons 3
·
Instant
·
Modern Horizons 3 (MH3)
Live Play Data
Flare of Denial
2%
Live Inclusion
Times Brought
494
Decks Running
233
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=70
0%
T1
1%
T2
1%
T3
9%
T4
19%
T5
57%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
3%
(1 / 70 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
495 brought · 227 playersBrought to game
495
Ever drawn
125
Reached battlefield
70
Still on board at game end
4
≥ -4.9pp
Players who cast this card win 36% of the time (n=64) , vs 29% when it never left the library (n=293).
When players drew this card but left it in hand, they won 47% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -4.9pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
144 instances1.4%
Library
2.8%
Battlefield
54.9%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Vnwxt, Verbose Host
16 decks
-
2
Yuriko, the Tiger's Shadow
14 decks
-
3
Hakbal of the Surging Soul
12 decks
-
4
The Wandering Minstrel
9 decks
-
5
Namor the Sub-Mariner
6 decks
-
6
Whtz, the Bibliophile
6 decks
-
7
Y'shtola, Night's Blessed
6 decks
-
8
Baral, Chief of Compliance
5 decks
-
9
Marchesa, the Black Rose
4 decks
-
10
Rograkh, Son of Rohgahh
4 decks
Card text
Flare of Denial
Instant
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Jason A. Engle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.