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Part of Modern Horizons 3
·
Instant
·
Modern Horizons 3 (MH3)
Card Preview
Flare of Fortitude
Times Brought
1077
Decks Running
544
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Flare of Fortitude
Instant
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Winona Nelson
Final zone distribution
215 instances1.4%
Library
4.2%
Battlefield
41.9%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
50 decks
-
2
Cloud, Midgar Mercenary
15 decks
-
3
Winota, Joiner of Forces
14 decks
-
4
Anti-Venom, Horrifying Healer
13 decks
-
5
Elesh Norn, Mother of Machines
12 decks
-
6
Rin and Seri, Inseparable
11 decks
-
7
Kaalia of the Vast
9 decks
-
8
Ardbert, Warrior of Darkness
8 decks
-
9
Kwia Vigorbloom
8 decks
-
10
Y'shtola, Night's Blessed
8 decks
The "good card" funnel
1079 brought · 478 playersBrought to game
1079
Ever drawn
197
Reached battlefield
95
Still on board at game end
9
≥ -9.0pp
Players who cast this card win 24% of the time (n=78) , vs 28% when it never left the library (n=631).
When players drew this card but left it in hand, they won 32% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.2pp; 95% confidence interval -9.0pp to +2.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=95
1%
T1
1%
T2
2%
T3
5%
T4
14%
T5
57%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
16
On curve
9%
(5 / 95 cast on T4)
Cast same turn as drawn
19%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.