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Part of Secrets of Strixhaven
·
Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Flickering Ward
1%
Live Inclusion
Times Brought
499
Decks Running
261
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=111
3%
T1
4%
T2
13%
T3
15%
T4
16%
T5
44%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
3%
(3 / 111 cast on T1)
Cast same turn as drawn
37%
The "good card" funnel
499 brought · 246 playersBrought to game
499
Ever drawn
141
Reached battlefield
111
Still on board at game end
71
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 31% of the time (n=96) , vs 22% when it never left the library (n=296).
When players drew this card but left it in hand, they won 26% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval -0.6pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
146 instances3.4%
Library
48.6%
Battlefield
25.3%
Graveyard
0.7%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
134 decks
-
2
Light-Paws, Emperor's Voice
33 decks
-
3
Sythis, Harvest's Hand
18 decks
-
4
Eriette of the Charmed Apple
12 decks
-
5
Scriv, the Obligator
5 decks
-
6
Storm, Windrider
5 decks
-
7
Marina Vendrell
3 decks
-
8
Victor, Valgavoth's Seneschal
3 decks
-
9
Brigone, Soldier of Meletis
2 decks
-
10
Eriette, the Beguiler
2 decks
Card text
Flickering Ward
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
: Return this Aura to its owner's hand.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Pauline Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.