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Part of Secrets of Strixhaven
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Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Flickering Ward
1%
Live Inclusion
Times Brought
875
Decks Running
389
Median Cast Turn
5
Drawn → Played
80%
Format
First-cast turn
n=193
1%
T1
2%
T2
11%
T3
18%
T4
18%
T5
39%
T6-9
10%
T10+
Median
5
P25
4
· P75
8
· max
14
On curve
1%
(2 / 193 cast on T1)
Cast same turn as drawn
33%
The "good card" funnel
875 brought · 358 playersBrought to game
875
Ever drawn
241
Reached battlefield
193
Still on board at game end
128
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.7pp
Players who cast this card win 34% of the time (n=186) , vs 23% when it never left the library (n=578).
When players drew this card but left it in hand, they won 27% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval +3.7pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
256 instances2.7%
Library
50.0%
Battlefield
25.4%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
185 decks
-
2
Light-Paws, Emperor's Voice
51 decks
-
3
Sythis, Harvest's Hand
32 decks
-
4
Eriette of the Charmed Apple
25 decks
-
5
Scriv, the Obligator
8 decks
-
6
Pearl-Ear, Imperial Advisor
5 decks
-
7
Storm, Windrider
5 decks
-
8
Brigone, Soldier of Meletis
4 decks
-
9
Victor, Valgavoth's Seneschal
4 decks
-
10
Eriette, the Beguiler
3 decks
Card text
Flickering Ward
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
: Return this Aura to its owner's hand.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
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Illustrated by Pauline Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.