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Part of Secrets of Strixhaven
·
Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Flickering Ward
1%
Decklist Inclusion
Times Brought
227
Decks Running
137
In Decks
765
Decklist Inclusion
1%
Format
Card text
Flickering Ward
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
: Return this Aura to its owner's hand.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Pauline Voss
Final zone distribution
65 instances4.6%
Library
47.7%
Battlefield
21.5%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
84 decks
-
2
Light-Paws, Emperor's Voice
13 decks
-
3
Eriette of the Charmed Apple
7 decks
-
4
Sythis, Harvest's Hand
5 decks
-
5
Storm, Windrider
3 decks
-
6
Victor, Valgavoth's Seneschal
3 decks
-
7
Marina Vendrell
2 decks
-
8
Pearl-Ear, Imperial Advisor
2 decks
-
9
Scriv, the Obligator
2 decks
-
10
Aminatou, Veil Piercer
1 decks
The "good card" funnel
227 brought · 131 playersBrought to game
227
Ever drawn
63
Reached battlefield
47
Still on board at game end
31
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 31% of the time (n=40) , vs 17% when it never left the library (n=149).
When players drew this card but left it in hand, they won 10% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.4pp; 95% confidence interval -1.1pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
0%
T1
2%
T2
13%
T3
19%
T4
6%
T5
53%
T6-9
6%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
0%
(0 / 47 cast on T1)
Cast same turn as drawn
44%
47 of 100 times cast
47%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.