collections_bookmark
Part of Secrets of Strixhaven
·
Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Flickering Ward
Times Brought
124
Decks Running
69
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Flickering Ward
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
: Return this Aura to its owner's hand.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Pauline Voss
Final zone distribution
31 instances61.3%
Battlefield
25.8%
Graveyard
12.9%
Hand
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
37 decks
-
2
Light-Paws, Emperor's Voice
6 decks
-
3
Sythis, Harvest's Hand
5 decks
-
4
Brigone, Soldier of Meletis
2 decks
-
5
Pearl-Ear, Imperial Advisor
2 decks
-
6
Alela, Artful Provocateur
1 decks
-
7
Aminatou, Veil Piercer
1 decks
-
8
Eriette of the Charmed Apple
1 decks
-
9
Eriette, the Beguiler
1 decks
-
10
Firja, Judge of Valor
1 decks
The "good card" funnel
124 brought · 69 playersBrought to game
124
Ever drawn
29
Reached battlefield
26
Still on board at game end
19
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 24% of the time (n=23) , vs 28% when it never left the library (n=75).
Observed gap -4.4pp; 95% confidence interval -16.2pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
4%
T1
12%
T2
12%
T3
12%
T4
12%
T5
42%
T6-9
8%
T10+
Median
5.5
P25
3
· P75
8
· max
10
On curve
4%
(1 / 26 cast on T1)
Cast same turn as drawn
26%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.