Card Preview
Flickerwisp
Times Brought
163
Decks Running
94
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Flickerwisp
Creature — Elemental
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 / 1
Double Masters 2022 (2X2)
·
Uncommon
·
Illustrated by Jeremy Enecio
Final zone distribution
42 instances4.8%
Library
35.7%
Battlefield
19.0%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Elesh Norn, Mother of Machines
14 decks
-
2
Brago, King Eternal
9 decks
-
3
Phelia, Exuberant Shepherd
9 decks
-
4
Ketramose, the New Dawn
5 decks
-
5
Aang, at the Crossroads // Aang, Destined Savior
4 decks
-
6
Niko, Light of Hope
4 decks
-
7
Ranar the Ever-Watchful
4 decks
-
8
Abdel Adrian, Gorion's Ward
3 decks
-
9
Drana and Linvala
3 decks
-
10
Nahiri, the Lithomancer
3 decks
The "good card" funnel
165 brought · 92 playersBrought to game
165
Ever drawn
40
Reached battlefield
24
Still on board at game end
15
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 32% of the time (n=19) , vs 26% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -6.8pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
4%
T1
4%
T2
4%
T3
17%
T4
8%
T5
46%
T6-9
17%
T10+
Median
6.5
P25
4
· P75
9
· max
16
On curve
13%
(1 / 24 cast on T3)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.