collections_bookmark Part of Secrets of Strixhaven
Flow State card art
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Flow State

{1} {U} · Sorcery · Secrets of Strixhaven (SOS)
Times Brought
391
Decks Running
182
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Flow State card

Flow State

{1} {U}
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Secrets of Strixhaven (SOS) · Uncommon · Illustrated by Genel Jumalon

Final zone distribution

104 instances
3.8%
Library
3.8%
Battlefield
66.3%
Graveyard
11.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

394 brought · 168 players
Brought to game
394
Ever drawn
93
Reached battlefield
71
Still on board at game end
4
≥ -2.7pp

Players who cast this card win 30% of the time (n=55) , vs 26% when it never left the library (n=203).

When players drew this card but left it in hand, they won 35% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.6pp; 95% confidence interval -2.7pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=71
4%
T1
7%
T2
15%
T3
17%
T4
13%
T5
35%
T6-9
8%
T10+
Median 5 P25 3 · P75 7 · max 14
On curve 11% (5 / 71 cast on T2) Cast same turn as drawn 45%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.