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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven (SOS)
Card Preview
Flow State
Times Brought
391
Decks Running
182
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Flow State
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Secrets of Strixhaven (SOS)
·
Uncommon
·
Illustrated by Genel Jumalon
Final zone distribution
104 instances3.8%
Library
3.8%
Battlefield
66.3%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
33 decks
-
2
Ral, Monsoon Mage // Ral, Leyline Prodigy
12 decks
-
3
Prismari, the Inspiration
8 decks
-
4
Alania, Divergent Storm
6 decks
-
5
Veyran, Voice of Duality
6 decks
-
6
Lord of the Nazgûl
5 decks
-
7
Niv-Mizzet, Parun
5 decks
-
8
Vraska, Soul of Stone
5 decks
-
9
Namor the Sub-Mariner
4 decks
-
10
Spider-Man 2099
4 decks
The "good card" funnel
394 brought · 168 playersBrought to game
394
Ever drawn
93
Reached battlefield
71
Still on board at game end
4
≥ -2.7pp
Players who cast this card win 30% of the time (n=55) , vs 26% when it never left the library (n=203).
When players drew this card but left it in hand, they won 35% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -2.7pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=71
4%
T1
7%
T2
15%
T3
17%
T4
13%
T5
35%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
11%
(5 / 71 cast on T2)
Cast same turn as drawn
45%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.