collections_bookmark
Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Card Preview
For the Common Good
1%
Decklist Inclusion
Times Brought
242
Decks Running
120
In Decks
883
Decklist Inclusion
1%
Format
Final zone distribution
55 instances5.5%
Library
3.6%
Battlefield
41.8%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
17 decks
-
2
Witherbloom, the Balancer
17 decks
-
3
Hazel of the Rootbloom
7 decks
-
4
Shroofus Sproutsire
7 decks
-
5
Baylen, the Haymaker
6 decks
-
6
Roxanne, Starfall Savant
6 decks
-
7
Camellia, the Seedmiser
5 decks
-
8
Chatterfang, Squirrel General
5 decks
-
9
Byrke, Long Ear of the Law
3 decks
-
10
Adrix and Nev, Twincasters
2 decks
The "good card" funnel
242 brought · 111 playersBrought to game
242
Ever drawn
51
Reached battlefield
23
Still on board at game end
2
≥ +0.7pp
Players who cast this card win 49% of the time (n=22) , vs 28% when it never left the library (n=166).
When players drew this card but left it in hand, they won 38% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +21.1pp; 95% confidence interval +0.7pp to +41.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
9%
T4
17%
T5
48%
T6-9
26%
T10+
Median
6
P25
5
· P75
10
· max
14
Cast same turn as drawn
27%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.