collections_bookmark Part of Bloomburrow
For the Common Good card art
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For the Common Good

{X} {X} {G} · Sorcery · Bloomburrow (BLB)
1%
Decklist Inclusion
Times Brought
202
Decks Running
103
In Decks
735
Decklist Inclusion
1%
Format

Final zone distribution

45 instances
2.2%
Library
4.4%
Battlefield
37.8%
Graveyard
2.2%
Exile

The "good card" funnel

202 brought · 96 players
Brought to game
202
Ever drawn
41
Reached battlefield
15
Still on board at game end
2
≥ +0.8pp

Players who cast this card win 55% of the time (n=15) , vs 29% when it never left the library (n=145).

When players drew this card but left it in hand, they won 31% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +25.7pp; 95% confidence interval +0.8pp to +50.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

15 of 100 times cast 15%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.