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Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Live Play Data
For the Common Good
2%
Live Inclusion
Times Brought
1042
Decks Running
437
Median Cast Turn
7.0
Drawn → Played
45%
Format
First-cast turn
n=98
0%
T1
0%
T2
1%
T3
6%
T4
12%
T5
61%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
15
Cast same turn as drawn
28%
The "good card" funnel
1042 brought · 377 playersBrought to game
1042
Ever drawn
219
Reached battlefield
98
Still on board at game end
12
≥ +0.7pp
Players who cast this card win 37% of the time (n=90) , vs 27% when it never left the library (n=710).
When players drew this card but left it in hand, they won 34% (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval +0.7pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
242 instances4.1%
Library
5.0%
Battlefield
42.6%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
41 decks
-
2
The Unbeatable Squirrel Girl
38 decks
-
3
Baylen, the Haymaker
33 decks
-
4
Roxanne, Starfall Savant
30 decks
-
5
Aerid Konstrari
26 decks
-
6
Chatterfang, Squirrel General
22 decks
-
7
Hazel of the Rootbloom
20 decks
-
8
Shroofus Sproutsire
19 decks
-
9
The Notary Hobbits
15 decks
-
10
Finneas, Ace Archer
12 decks
Card text
For the Common Good
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Bloomburrow (BLB)
·
Rare
·
Illustrated by Serena Malyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.