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Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Live Play Data
For the Common Good
2%
Live Inclusion
Times Brought
812
Decks Running
352
Median Cast Turn
7
Drawn → Played
46%
Format
First-cast turn
n=81
0%
T1
0%
T2
1%
T3
6%
T4
14%
T5
58%
T6-9
21%
T10+
Median
7
P25
6
· P75
9
· max
15
Cast same turn as drawn
27%
The "good card" funnel
812 brought · 307 playersBrought to game
812
Ever drawn
176
Reached battlefield
81
Still on board at game end
10
≥ +0.8pp
Players who cast this card win 39% of the time (n=74) , vs 28% when it never left the library (n=550).
When players drew this card but left it in hand, they won 35% (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval +0.8pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
191 instances5.2%
Library
5.2%
Battlefield
41.9%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
35 decks
-
2
Witherbloom, the Balancer
34 decks
-
3
Baylen, the Haymaker
27 decks
-
4
Roxanne, Starfall Savant
26 decks
-
5
Chatterfang, Squirrel General
16 decks
-
6
Hazel of the Rootbloom
16 decks
-
7
Shroofus Sproutsire
15 decks
-
8
The Notary Hobbits
15 decks
-
9
Aerid Konstrari
14 decks
-
10
Finneas, Ace Archer
11 decks
Card text
For the Common Good
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Bloomburrow (BLB)
·
Rare
·
Illustrated by Serena Malyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.