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For the Common Good card art
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For the Common Good

{X} {X} {G} · Sorcery · Bloomburrow (BLB)
Times Brought
701
Decks Running
320
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
For the Common Good card

For the Common Good

{X} {X} {G}
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Bloomburrow (BLB) · Rare · Illustrated by Serena Malyon

Final zone distribution

138 instances
4.3%
Library
5.8%
Battlefield
42.8%
Graveyard
2.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

703 brought · 283 players
Brought to game
703
Ever drawn
132
Reached battlefield
64
Still on board at game end
8
≥ +5.0pp

Players who cast this card win 37% of the time (n=52) , vs 25% when it never left the library (n=455).

When players drew this card but left it in hand, they won 20% (n=46).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.5pp; 95% confidence interval +5.0pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=64
2%
T1
2%
T2
5%
T3
6%
T4
14%
T5
59%
T6-9
13%
T10+
Median 7.0 P25 5 · P75 9 · max 13
Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.