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Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Card Preview
For the Common Good
Times Brought
701
Decks Running
320
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
For the Common Good
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Bloomburrow (BLB)
·
Rare
·
Illustrated by Serena Malyon
Final zone distribution
138 instances4.3%
Library
5.8%
Battlefield
42.8%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
38 decks
-
2
Witherbloom, the Balancer
33 decks
-
3
Chatterfang, Squirrel General
25 decks
-
4
Roxanne, Starfall Savant
23 decks
-
5
Baylen, the Haymaker
21 decks
-
6
Hazel of the Rootbloom
16 decks
-
7
The Notary Hobbits
13 decks
-
8
Aerid Konstrari
12 decks
-
9
Finneas, Ace Archer
11 decks
-
10
Shroofus Sproutsire
11 decks
The "good card" funnel
703 brought · 283 playersBrought to game
703
Ever drawn
132
Reached battlefield
64
Still on board at game end
8
≥ +5.0pp
Players who cast this card win 37% of the time (n=52) , vs 25% when it never left the library (n=455).
When players drew this card but left it in hand, they won 20% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.5pp; 95% confidence interval +5.0pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
2%
T1
2%
T2
5%
T3
6%
T4
14%
T5
59%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
9
· max
13
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.