Forensic Gadgeteer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Forensic Gadgeteer
Final zone distribution
125 instancesCommanders that played this card
in tracked games-
1
Urza, Lord High Artificer
42 decks
-
2
Golbez, Crystal Collector
25 decks
-
3
Breya, Etherium Shaper
14 decks
-
4
Mendicant Core, Guidelight
13 decks
-
5
Captain America, First Avenger
10 decks
-
6
Emry, Lurker of the Loch
8 decks
-
7
Lonis, Genetics Expert
7 decks
-
8
Ashnod the Uncaring
5 decks
-
9
Lady Octopus, Inspired Inventor
5 decks
-
10
Arcum Dagsson
4 decks
The "good card" funnel
554 brought · 224 playersOnce cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 33% of the time (n=62) , vs 23% when it never left the library (n=293).
When players drew this card but left it in hand, they won 31% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval +4.4pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.