Forensic Gadgeteer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Forensic Gadgeteer
Final zone distribution
45 instancesCommanders that played this card
in tracked games-
1
Mendicant Core, Guidelight
11 decks
-
2
Golbez, Crystal Collector
10 decks
-
3
Urza, Lord High Artificer
10 decks
-
4
Captain America, First Avenger
6 decks
-
5
Breya, Etherium Shaper
5 decks
-
6
Lady Octopus, Inspired Inventor
3 decks
-
7
Morska, Undersea Sleuth
3 decks
-
8
Orvar, the All-Form
3 decks
-
9
Tetsuo, Imperial Champion
3 decks
-
10
Arna Kennerüd, Skycaptain
2 decks
The "good card" funnel
196 brought · 102 playersOnce cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=19) , vs 22% when it never left the library (n=110).
When players drew this card but left it in hand, they won 30% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -11.5pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.