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Part of Commander Masters
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Live Play Data
Forge of Heroes
Land
·
Commander Masters (CMM)
1%
Live Inclusion
Times Brought
1145
Decks Running
540
Median Cast Turn
5.0
Drawn → Played
73%
Format
First-cast turn
n=186
11%
T1
9%
T2
11%
T3
18%
T4
12%
T5
30%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
7
· max
21
Cast same turn as drawn
49%
The "good card" funnel
1145 brought · 491 playersBrought to game
1145
Ever drawn
255
Reached battlefield
186
Still on board at game end
177
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 24% of the time (n=157) , vs 25% when it never left the library (n=745).
When players drew this card but left it in hand, they won 28% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -7.8pp to +5.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
283 instances2.1%
Library
62.5%
Battlefield
14.1%
Graveyard
2.1%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
156 decks
- 2 Zhulodok, Void Gorger 66 decks
-
3
Commodore Guff
46 decks
-
4
Yuna, Grand Summoner
23 decks
-
5
Marchesa, the Black Rose
12 decks
-
6
Lord Windgrace
10 decks
-
7
The Scarlet Witch
8 decks
-
8
Estrid, the Masked
7 decks
-
9
Saheeli, the Gifted
7 decks
-
10
Horobi, Death's Wail
6 decks
Card text
Forge of Heroes
Land
Commander Masters (CMM)
·
Common
·
Illustrated by Titus Lunter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.