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Part of Commander Masters
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Live Play Data
Forge of Heroes
Land
·
Commander Masters (CMM)
1%
Live Inclusion
Times Brought
673
Decks Running
338
Median Cast Turn
4
Drawn → Played
71%
Format
First-cast turn
n=107
12%
T1
9%
T2
14%
T3
21%
T4
8%
T5
24%
T6-9
10%
T10+
Median
4
P25
3
· P75
6
· max
16
Cast same turn as drawn
45%
The "good card" funnel
673 brought · 306 playersBrought to game
673
Ever drawn
150
Reached battlefield
107
Still on board at game end
103
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.7pp
Players who cast this card win 23% of the time (n=94) , vs 26% when it never left the library (n=436).
When players drew this card but left it in hand, they won 26% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.0pp; 95% confidence interval -11.7pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
169 instances1.8%
Library
60.9%
Battlefield
13.0%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
104 decks
- 2 Zhulodok, Void Gorger 41 decks
-
3
Commodore Guff
27 decks
-
4
Yuna, Grand Summoner
17 decks
-
5
Marchesa, the Black Rose
8 decks
-
6
Estrid, the Masked
6 decks
-
7
The Scarlet Witch
6 decks
-
8
Agatha of the Vile Cauldron
4 decks
-
9
Aminatou, the Fateshifter
4 decks
- 10 Liberator, Urza's Battlethopter 4 decks
Card text
Forge of Heroes
Land
Commander Masters (CMM)
·
Common
·
Illustrated by Titus Lunter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.