collections_bookmark Part of Commander Masters
Forge of Heroes card art
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Forge of Heroes

Land · Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
145
Decks Running
86
In Decks
868
Decklist Inclusion
1%
Format

Final zone distribution

35 instances
74.3%
Battlefield
14.3%
Graveyard
11.4%
Hand

The "good card" funnel

145 brought · 84 players
Brought to game
145
Ever drawn
32
Reached battlefield
27
Still on board at game end
26

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -27.4pp

Players who cast this card win 20% of the time (n=26) , vs 31% when it never left the library (n=108).

Observed gap -10.7pp; 95% confidence interval -27.4pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
11%
T1
7%
T2
22%
T3
15%
T4
7%
T5
30%
T6-9
7%
T10+
Median 4 P25 3 · P75 7 · max 12
Cast same turn as drawn 44%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.