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Part of Commander Masters
Card Preview
Forge of Heroes
Land
·
Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
145
Decks Running
86
In Decks
868
Decklist Inclusion
1%
Format
Final zone distribution
35 instances74.3%
Battlefield
14.3%
Graveyard
11.4%
Hand
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
31 decks
- 2 Zhulodok, Void Gorger 9 decks
-
3
Commodore Guff
6 decks
-
4
Estrid, the Masked
3 decks
-
5
Marchesa, the Black Rose
3 decks
-
6
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
2 decks
-
7
Kosei, Penitent Warlord
2 decks
-
8
Lightning, Army of One
2 decks
-
9
Agatha of the Vile Cauldron
1 decks
-
10
Alexios, Deimos of Kosmos
1 decks
The "good card" funnel
145 brought · 84 playersBrought to game
145
Ever drawn
32
Reached battlefield
27
Still on board at game end
26
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -27.4pp
Players who cast this card win 20% of the time (n=26) , vs 31% when it never left the library (n=108).
Observed gap -10.7pp; 95% confidence interval -27.4pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
11%
T1
7%
T2
22%
T3
15%
T4
7%
T5
30%
T6-9
7%
T10+
Median
4
P25
3
· P75
7
· max
12
Cast same turn as drawn
44%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.