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Forge of Heroes card art
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Forge of Heroes

Land · Commander Masters (CMM)
Times Brought
832
Decks Running
343
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Forge of Heroes card

Forge of Heroes

Land
{T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Commander Masters (CMM) · Common · Illustrated by Titus Lunter

Final zone distribution

160 instances
3.1%
Library
80.0%
Battlefield
5.6%
Graveyard
11.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

832 brought · 323 players
Brought to game
832
Ever drawn
156
Reached battlefield
135
Still on board at game end
128

Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.8pp

Players who cast this card win 27% of the time (n=104) , vs 27% when it never left the library (n=470).

When players drew this card but left it in hand, they won 38% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.4pp; 95% confidence interval -4.8pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=135
21%
T1
14%
T2
12%
T3
13%
T4
10%
T5
29%
T6-9
1%
T10+
Median 4 P25 2 · P75 6 · max 10
Cast same turn as drawn 55%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.