collections_bookmark Part of March of the Machine
Foulmire Knight // Profane Insight card art
Live Play Data

Foulmire Knight // Profane Insight

{B} {2} {B} · Creature — Zombie Knight // Instant — Adventure · March of the Machine Commander (MOC)
0%
Live Inclusion
Times Brought
183
Decks Running
94
Median Cast Turn
5.0
Drawn → Played
67%
Format

First-cast turn

n=26
19%
T1
12%
T2
8%
T3
4%
T4
12%
T5
42%
T6-9
4%
T10+
Median 5.0 P25 2 · P75 6 · max 10
On curve 19% (5 / 26 cast on T1) Cast same turn as drawn 42%

The "good card" funnel

183 brought · 88 players
Brought to game
183
Ever drawn
39
Reached battlefield
26
Still on board at game end
8

Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -20.2pp

Players who cast this card win 17% of the time (n=23) , vs 22% when it never left the library (n=123).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.8pp; 95% confidence interval -20.2pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

42 instances
2.4%
Library
19.0%
Battlefield
47.6%
Graveyard
11.9%
Exile
Card text
Foulmire Knight // Profane Insight card

Foulmire Knight

{B}
Creature — Zombie Knight
Deathtouch
1 / 1

Profane Insight

{2} {B}
Instant — Adventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
March of the Machine Commander (MOC) · Uncommon · Illustrated by Alex Brock

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.