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Part of March of the Machine
·
Creature — Zombie Knight // Instant — Adventure
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March of the Machine Commander (MOC)
Live Play Data
Foulmire Knight // Profane Insight
0%
Live Inclusion
Times Brought
183
Decks Running
94
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=26
19%
T1
12%
T2
8%
T3
4%
T4
12%
T5
42%
T6-9
4%
T10+
Median
5.0
P25
2
· P75
6
· max
10
On curve
19%
(5 / 26 cast on T1)
Cast same turn as drawn
42%
The "good card" funnel
183 brought · 88 playersBrought to game
183
Ever drawn
39
Reached battlefield
26
Still on board at game end
8
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.2pp
Players who cast this card win 17% of the time (n=23) , vs 22% when it never left the library (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.8pp; 95% confidence interval -20.2pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances2.4%
Library
19.0%
Battlefield
47.6%
Graveyard
11.9%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
41 decks
-
2
The Serpent Society
3 decks
-
3
Witherbloom, the Balancer
3 decks
-
4
Massacre Girl, Known Killer
2 decks
-
5
Queen Marchesa
2 decks
-
6
Syr Gwyn, Hero of Ashvale
2 decks
-
7
Varina, Lich Queen
2 decks
-
8
Aclazotz, Deepest Betrayal // Temple of the Dead
1 decks
-
9
Arnyn, Deathbloom Botanist
1 decks
-
10
Aryel, Knight of Windgrace
1 decks
Card text
Foulmire Knight
Creature — Zombie Knight
Deathtouch
1 / 1
Profane Insight
Instant — Adventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
March of the Machine Commander (MOC)
·
Uncommon
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Illustrated by Alex Brock
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.