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Foulmire Knight // Profane Insight card art
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Foulmire Knight // Profane Insight

{B} {2} {B} · Creature — Zombie Knight // Instant — Adventure · March of the Machine Commander (MOC)
Times Brought
142
Decks Running
49
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Foulmire Knight // Profane Insight card

Foulmire Knight

{B}
Creature — Zombie Knight
Deathtouch
1 / 1

Profane Insight

{2} {B}
Instant — Adventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
March of the Machine Commander (MOC) · Uncommon · Illustrated by Alex Brock

Final zone distribution

30 instances
46.7%
Battlefield
43.3%
Graveyard
3.3%
Exile
6.7%
Hand

The "good card" funnel

142 brought · 48 players
Brought to game
142
Ever drawn
30
Reached battlefield
25
Still on board at game end
14

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.5pp

Players who cast this card win 25% of the time (n=20) , vs 30% when it never left the library (n=76).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.9pp; 95% confidence interval -17.5pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
24%
T1
12%
T2
12%
T3
8%
T4
8%
T5
32%
T6-9
4%
T10+
Median 4 P25 2 · P75 7 · max 10
On curve 24% (6 / 25 cast on T1) Cast same turn as drawn 52%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.