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Part of March of the Machine
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Creature — Zombie Knight // Instant — Adventure
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March of the Machine Commander (MOC)
Card Preview
Foulmire Knight // Profane Insight
Times Brought
142
Decks Running
49
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Foulmire Knight
Creature — Zombie Knight
Deathtouch
1 / 1
Profane Insight
Instant — Adventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
March of the Machine Commander (MOC)
·
Uncommon
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Illustrated by Alex Brock
Final zone distribution
30 instances46.7%
Battlefield
43.3%
Graveyard
3.3%
Exile
6.7%
Hand
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
23 decks
-
2
Witherbloom, the Balancer
3 decks
-
3
Acererak the Archlich
1 decks
-
4
Aryel, Knight of Windgrace
1 decks
-
5
Aveline de Grandpré
1 decks
-
6
Cecil, Dark Knight // Cecil, Redeemed Paladin
1 decks
-
7
Celes, Rune Knight
1 decks
-
8
Chevill, Bane of Monsters
1 decks
-
9
Fandaniel, Telophoroi Ascian
1 decks
-
10
Gisa and Geralf
1 decks
The "good card" funnel
142 brought · 48 playersBrought to game
142
Ever drawn
30
Reached battlefield
25
Still on board at game end
14
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.5pp
Players who cast this card win 25% of the time (n=20) , vs 30% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.9pp; 95% confidence interval -17.5pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
24%
T1
12%
T2
12%
T3
8%
T4
8%
T5
32%
T6-9
4%
T10+
Median
4
P25
2
· P75
7
· max
10
On curve
24%
(6 / 25 cast on T1)
Cast same turn as drawn
52%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.