Fountainport
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Fountainport
Final zone distribution
253 instancesCommanders that played this card
in tracked games-
1
Zada, Hedron Grinder
61 decks
-
2
Krenko, Mob Boss
37 decks
-
3
Chatterfang, Squirrel General
17 decks
-
4
Baylen, the Haymaker
16 decks
-
5
Smaug the Magnificent
15 decks
-
6
Shroofus Sproutsire
14 decks
-
7
Knuckles the Echidna
12 decks
-
8
Arixmethes, Slumbering Isle
11 decks
- 9 Ultron, Artificial Malevolence 11 decks
-
10
Teysa Karlov
10 decks
The "good card" funnel
1092 brought · 510 playersOnce cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=142) , vs 24% when it never left the library (n=628).
When players drew this card but left it in hand, they won 27% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -2.4pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.