collections_bookmark Part of Outlaws of Thunder Junction
Freestrider Lookout card art
Live Play Data

Freestrider Lookout

{2} {G} · Creature — Human Rogue · Outlaws of Thunder Junction (OTJ)
1%
Live Inclusion
Times Brought
261
Decks Running
133
Median Cast Turn
6.0
Drawn → Played
54%
Format

First-cast turn

n=36
3%
T1
8%
T2
6%
T3
25%
T4
3%
T5
44%
T6-9
11%
T10+
Median 6.0 P25 4 · P75 8 · max 10
On curve 17% (2 / 36 cast on T3) Cast same turn as drawn 51%

The "good card" funnel

261 brought · 131 players
Brought to game
261
Ever drawn
67
Reached battlefield
36
Still on board at game end
14

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.6pp

Players who cast this card win 29% of the time (n=34) , vs 29% when it never left the library (n=158).

When players drew this card but left it in hand, they won 30% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.2pp; 95% confidence interval -16.6pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

77 instances
2.6%
Library
18.2%
Battlefield
33.8%
Graveyard
10.4%
Exile

Commanders that played this card

in tracked games
Card text
Freestrider Lookout card

Freestrider Lookout

{2} {G}
Creature — Human Rogue
Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
3 / 3
Outlaws of Thunder Junction (OTJ) · Rare · Illustrated by Matt Zeilinger

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.