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Part of Edge of Eternities
·
Creature — Beast
·
Edge of Eternities (EOE)
Live Play Data
Frenzied Baloth
2%
Live Inclusion
Times Brought
659
Decks Running
295
Median Cast Turn
6
Drawn → Played
74%
Format
First-cast turn
n=115
3%
T1
9%
T2
8%
T3
12%
T4
16%
T5
38%
T6-9
15%
T10+
Median
6
P25
4
· P75
8
· max
16
On curve
11%
(10 / 115 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
662 brought · 266 playersBrought to game
662
Ever drawn
155
Reached battlefield
115
Still on board at game end
64
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.7pp
Players who cast this card win 42% of the time (n=109) , vs 27% when it never left the library (n=418).
When players drew this card but left it in hand, they won 33% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.9pp; 95% confidence interval +6.7pp to +25.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
180 instances3.9%
Library
35.6%
Battlefield
37.8%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Beorn the Fierce
19 decks
-
2
Ghalta, Primal Hunger
19 decks
-
3
Radagast of Rhosgobel
14 decks
-
4
Indominus Rex, Alpha
10 decks
-
5
Ruric Thar, the Unbowed
10 decks
-
6
Minsc & Boo, Timeless Heroes
8 decks
-
7
Loot, Exuberant Explorer
7 decks
-
8
Slinza, the Spiked Stampede
7 decks
-
9
Tifa Lockhart
7 decks
-
10
Blor the Impervious
6 decks
Card text
Frenzied Baloth
Creature — Beast
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
3 / 2
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Diana Franco
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.