collections_bookmark
Part of Edge of Eternities
·
Creature — Beast
·
Edge of Eternities (EOE)
Live Play Data
Frenzied Baloth
2%
Live Inclusion
Times Brought
553
Decks Running
246
Median Cast Turn
6.0
Drawn → Played
75%
Format
First-cast turn
n=98
2%
T1
9%
T2
6%
T3
13%
T4
16%
T5
37%
T6-9
16%
T10+
Median
6.0
P25
4
· P75
8
· max
16
On curve
11%
(9 / 98 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
556 brought · 221 playersBrought to game
556
Ever drawn
131
Reached battlefield
98
Still on board at game end
53
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 38% of the time (n=93) , vs 26% when it never left the library (n=351).
When players drew this card but left it in hand, they won 28% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval +2.3pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
154 instances4.5%
Library
34.4%
Battlefield
37.7%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
18 decks
-
2
Beorn the Fierce
17 decks
-
3
Radagast of Rhosgobel
11 decks
-
4
Ruric Thar, the Unbowed
9 decks
-
5
Indominus Rex, Alpha
8 decks
-
6
Loot, Exuberant Explorer
7 decks
-
7
Minsc & Boo, Timeless Heroes
7 decks
-
8
Tifa Lockhart
7 decks
-
9
Xenagos, God of Revels
5 decks
-
10
Blor the Impervious
4 decks
Card text
Frenzied Baloth
Creature — Beast
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
3 / 2
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Diana Franco
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.