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Part of Teenage Mutant Ninja Turtles
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Artifact Creature — Robot Scientist
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Fugitive Droid
0%
Live Inclusion
Times Brought
180
Decks Running
76
Median Cast Turn
5.0
Drawn → Played
80%
Format
First-cast turn
n=40
23%
T1
8%
T2
8%
T3
10%
T4
10%
T5
33%
T6-9
10%
T10+
Median
5.0
P25
2
· P75
7
· max
13
On curve
23%
(9 / 40 cast on T1)
Cast same turn as drawn
65%
The "good card" funnel
180 brought · 71 playersBrought to game
180
Ever drawn
50
Reached battlefield
40
Still on board at game end
20
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 35% of the time (n=37) , vs 20% when it never left the library (n=103).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.6pp; 95% confidence interval -0.1pp to +31.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances3.8%
Library
38.5%
Battlefield
48.1%
Graveyard
9.6%
Hand
Commanders that played this card
in tracked games-
1
Mendicant Core, Guidelight
13 decks
-
2
Tony Stark // The Invincible Iron Man
4 decks
-
3
Brenard, Ginger Sculptor
3 decks
-
4
Donatello, Mutant Mechanic
3 decks
-
5
Iron Man, Master of Machines
3 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
7
Baxter Stockman
2 decks
-
8
Cid, Timeless Artificer
2 decks
-
9
Donatello, the Brains
2 decks
-
10
Emry, Lurker of the Loch
2 decks
Card text
Fugitive Droid
Artifact Creature — Robot Scientist
This creature can't be blocked if an artifact entered the battlefield under your control this turn.
, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
1 / 1
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Narendra Bintara Adi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.