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Part of Teenage Mutant Ninja Turtles
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Artifact Creature — Robot Scientist
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Fugitive Droid
0%
Live Inclusion
Times Brought
118
Decks Running
45
Median Cast Turn
4.0
Drawn → Played
86%
Format
First-cast turn
n=30
33%
T1
7%
T2
3%
T3
10%
T4
10%
T5
30%
T6-9
7%
T10+
Median
4.0
P25
1
· P75
6
· max
12
On curve
33%
(10 / 30 cast on T1)
Cast same turn as drawn
77%
The "good card" funnel
118 brought · 41 playersBrought to game
118
Ever drawn
35
Reached battlefield
30
Still on board at game end
15
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.2pp
Players who cast this card win 28% of the time (n=29) , vs 16% when it never left the library (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.3pp; 95% confidence interval -5.2pp to +29.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances5.6%
Library
41.7%
Battlefield
44.4%
Graveyard
8.3%
Hand
Commanders that played this card
in tracked games-
1
Mendicant Core, Guidelight
8 decks
-
2
Brenard, Ginger Sculptor
3 decks
-
3
Donatello, Mutant Mechanic
3 decks
-
4
Donatello, the Brains
2 decks
-
5
Emry, Lurker of the Loch
2 decks
-
6
Golbez, Crystal Collector
2 decks
-
7
Lady Octopus, Inspired Inventor
2 decks
-
8
Urza, Lord High Artificer
2 decks
-
9
Baxter Stockman
1 decks
-
10
Breya, Etherium Shaper
1 decks
Card text
Fugitive Droid
Artifact Creature — Robot Scientist
This creature can't be blocked if an artifact entered the battlefield under your control this turn.
, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
1 / 1
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Narendra Bintara Adi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.