Card Preview
Full Throttle
1%
Decklist Inclusion
Times Brought
499
Decks Running
246
In Decks
1296
Decklist Inclusion
1%
Format
Card text
Full Throttle
Sorcery
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Aetherdrift (DFT)
·
Rare
·
Illustrated by Benjamin Ee
Final zone distribution
117 instances3.4%
Library
16.2%
Battlefield
35.9%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
23 decks
-
2
Lightning, Army of One
19 decks
-
3
Raph & Mikey, Troublemakers
17 decks
-
4
Gandalf, Party Guest
10 decks
-
5
Kratos, God of War
9 decks
-
6
The Emperor of Palamecia // The Lord Master of Hell
9 decks
-
7
Sonic the Hedgehog
7 decks
-
8
Cloud, Ex-SOLDIER
6 decks
-
9
Tony Stark // The Invincible Iron Man
6 decks
-
10
Bello, Bard of the Brambles
5 decks
The "good card" funnel
499 brought · 210 playersBrought to game
499
Ever drawn
99
Reached battlefield
58
Still on board at game end
19
≥ +0.8pp
Players who cast this card win 40% of the time (n=55) , vs 27% when it never left the library (n=348).
When players drew this card but left it in hand, they won 21% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.2pp; 95% confidence interval +0.8pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=58
0%
T1
0%
T2
0%
T3
3%
T4
9%
T5
67%
T6-9
21%
T10+
Median
8.0
P25
6
· P75
9
· max
12
On curve
29%
(10 / 58 cast on T6)
Cast same turn as drawn
13%
58 of 100 times cast
57%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.