Full Throttle card art
Live Play Data

Full Throttle

{4} {R} {R} · Sorcery · Aetherdrift (DFT)
2%
Live Inclusion
Times Brought
1070
Decks Running
490
Median Cast Turn
8
Drawn → Played
51%
Format

First-cast turn

n=117
1%
T1
2%
T2
1%
T3
4%
T4
8%
T5
64%
T6-9
21%
T10+
Median 8 P25 6 · P75 9 · max 16
On curve 27% (14 / 117 cast on T6) Cast same turn as drawn 23%

The "good card" funnel

1070 brought · 417 players
Brought to game
1070
Ever drawn
228
Reached battlefield
117
Still on board at game end
39
≥ +10.2pp

Players who cast this card win 46% of the time (n=107) , vs 27% when it never left the library (n=724).

When players drew this card but left it in hand, they won 19% (n=104).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.2pp; 95% confidence interval +10.2pp to +28.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

254 instances
4.3%
Library
15.4%
Battlefield
38.6%
Graveyard
6.7%
Exile
Card text
Full Throttle card

Full Throttle

{4} {R} {R}
Sorcery
After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.
Aetherdrift (DFT) · Rare · Illustrated by Benjamin Ee

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.