Live Play Data
Full Throttle
3%
Live Inclusion
Times Brought
711
Decks Running
330
Median Cast Turn
8
Drawn → Played
54%
Format
First-cast turn
n=77
1%
T1
0%
T2
0%
T3
4%
T4
10%
T5
68%
T6-9
17%
T10+
Median
8
P25
6
· P75
9
· max
12
On curve
30%
(11 / 77 cast on T6)
Cast same turn as drawn
17%
The "good card" funnel
711 brought · 284 playersBrought to game
711
Ever drawn
142
Reached battlefield
77
Still on board at game end
25
≥ +1.9pp
Players who cast this card win 41% of the time (n=72) , vs 29% when it never left the library (n=483).
When players drew this card but left it in hand, they won 20% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.7pp; 95% confidence interval +1.9pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
162 instances2.5%
Library
15.4%
Battlefield
37.7%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
29 decks
-
2
Rootha, Mastering the Moment
26 decks
-
3
Lightning, Army of One
22 decks
-
4
Gandalf, Party Guest
14 decks
-
5
Kratos, God of War
11 decks
-
6
The Emperor of Palamecia // The Lord Master of Hell
11 decks
-
7
Sonic the Hedgehog
10 decks
-
8
Tony Stark // The Invincible Iron Man
9 decks
-
9
Cloud, Ex-SOLDIER
8 decks
-
10
Kaalia of the Vast
7 decks
Card text
Full Throttle
Sorcery
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Aetherdrift (DFT)
·
Rare
·
Illustrated by Benjamin Ee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.