Live Play Data
Full Throttle
2%
Live Inclusion
Times Brought
1866
Decks Running
775
Median Cast Turn
8
Drawn → Played
49%
Format
First-cast turn
n=195
1%
T1
2%
T2
1%
T3
7%
T4
7%
T5
63%
T6-9
19%
T10+
Median
8
P25
6
· P75
9
· max
16
On curve
31%
(26 / 195 cast on T6)
Cast same turn as drawn
29%
The "good card" funnel
1866 brought · 646 playersBrought to game
1866
Ever drawn
396
Reached battlefield
195
Still on board at game end
68
≥ +16.1pp
Players who cast this card win 52% of the time (n=188) , vs 29% when it never left the library (n=1321).
When players drew this card but left it in hand, they won 22% (n=191).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.0pp; 95% confidence interval +16.1pp to +29.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
439 instances4.8%
Library
15.5%
Battlefield
36.0%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
67 decks
-
2
Rootha, Mastering the Moment
55 decks
-
3
Lightning, Army of One
47 decks
-
4
Sonic the Hedgehog
35 decks
-
5
Kratos, God of War
30 decks
-
6
Gandalf, Party Guest
25 decks
-
7
Cloud, Ex-SOLDIER
20 decks
-
8
The Emperor of Palamecia // The Lord Master of Hell
20 decks
-
9
Smaug the Magnificent
17 decks
-
10
Xenagos, God of Revels
14 decks
Card text
Full Throttle
Sorcery
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Aetherdrift (DFT)
·
Rare
·
Illustrated by Benjamin Ee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.