Live Play Data
Full Throttle
2%
Live Inclusion
Times Brought
1495
Decks Running
654
Median Cast Turn
8
Drawn → Played
51%
Format
First-cast turn
n=163
1%
T1
1%
T2
1%
T3
9%
T4
8%
T5
61%
T6-9
20%
T10+
Median
8
P25
6
· P75
9
· max
16
On curve
31%
(18 / 163 cast on T6)
Cast same turn as drawn
27%
The "good card" funnel
1495 brought · 547 playersBrought to game
1495
Ever drawn
321
Reached battlefield
163
Still on board at game end
58
≥ +13.7pp
Players who cast this card win 50% of the time (n=151) , vs 28% when it never left the library (n=1011).
When players drew this card but left it in hand, they won 18% (n=147).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.4pp; 95% confidence interval +13.7pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
358 instances4.7%
Library
16.2%
Battlefield
37.2%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
59 decks
-
2
Rootha, Mastering the Moment
47 decks
-
3
Lightning, Army of One
38 decks
-
4
Sonic the Hedgehog
32 decks
-
5
Kratos, God of War
29 decks
-
6
Gandalf, Party Guest
21 decks
-
7
The Emperor of Palamecia // The Lord Master of Hell
19 decks
-
8
Cloud, Ex-SOLDIER
18 decks
-
9
Smaug the Magnificent
16 decks
-
10
Isshin, Two Heavens as One
12 decks
Card text
Full Throttle
Sorcery
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Aetherdrift (DFT)
·
Rare
·
Illustrated by Benjamin Ee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.