Card Preview
Full Throttle
Times Brought
280
Decks Running
150
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
51 instances5.9%
Library
25.5%
Battlefield
25.5%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
11 decks
-
2
Sonic the Hedgehog
10 decks
-
3
The Emperor of Palamecia // The Lord Master of Hell
10 decks
-
4
Lightning, Army of One
9 decks
-
5
Raph & Mikey, Troublemakers
9 decks
-
6
Tony Stark // The Invincible Iron Man
7 decks
-
7
Bello, Bard of the Brambles
5 decks
-
8
Gandalf, Party Guest
4 decks
-
9
Eshki Dragonclaw
3 decks
-
10
Isshin, Two Heavens as One
3 decks
The "good card" funnel
280 brought · 137 playersBrought to game
280
Ever drawn
44
Reached battlefield
20
Still on board at game end
13
≥ +4.8pp
Players who cast this card win 40% of the time (n=17) , vs 25% when it never left the library (n=179).
When players drew this card but left it in hand, they won 31% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.9pp; 95% confidence interval +4.8pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
15%
T3
0%
T4
20%
T5
65%
T6-9
0%
T10+
Median
6.0
P25
5
· P75
7
· max
8
On curve
65%
(6 / 20 cast on T6)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.