Card Preview
Full Throttle
Times Brought
1046
Decks Running
473
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Full Throttle
Sorcery
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Aetherdrift (DFT)
·
Rare
·
Illustrated by Benjamin Ee
Final zone distribution
188 instances4.3%
Library
22.9%
Battlefield
25.5%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
45 decks
-
2
Rootha, Mastering the Moment
32 decks
-
3
Lightning, Army of One
23 decks
-
4
Sonic the Hedgehog
19 decks
-
5
Gandalf, Party Guest
18 decks
-
6
The Emperor of Palamecia // The Lord Master of Hell
16 decks
-
7
Kratos, God of War
12 decks
-
8
Cloud, Ex-SOLDIER
11 decks
-
9
Isshin, Two Heavens as One
11 decks
-
10
Bello, Bard of the Brambles
10 decks
The "good card" funnel
1046 brought · 420 playersBrought to game
1046
Ever drawn
174
Reached battlefield
71
Still on board at game end
43
≥ +8.4pp
Players who cast this card win 41% of the time (n=68) , vs 28% when it never left the library (n=747).
When players drew this card but left it in hand, they won 22% (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.3pp; 95% confidence interval +8.4pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=71
0%
T1
0%
T2
7%
T3
3%
T4
13%
T5
63%
T6-9
14%
T10+
Median
7
P25
6
· P75
8
· max
16
On curve
42%
(14 / 71 cast on T6)
Cast same turn as drawn
23%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.