Card Preview
Full Throttle
Times Brought
437
Decks Running
225
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Full Throttle
Sorcery
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Aetherdrift (DFT)
·
Rare
·
Illustrated by Benjamin Ee
Final zone distribution
75 instances5.3%
Library
26.7%
Battlefield
26.7%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
20 decks
-
2
Rootha, Mastering the Moment
17 decks
-
3
Sonic the Hedgehog
13 decks
-
4
The Emperor of Palamecia // The Lord Master of Hell
12 decks
-
5
Lightning, Army of One
10 decks
-
6
Tony Stark // The Invincible Iron Man
8 decks
-
7
Gandalf, Party Guest
6 decks
-
8
Isshin, Two Heavens as One
6 decks
-
9
Bello, Bard of the Brambles
5 decks
-
10
Kratos, God of War
5 decks
The "good card" funnel
437 brought · 204 playersBrought to game
437
Ever drawn
66
Reached battlefield
29
Still on board at game end
20
≥ +4.1pp
Players who cast this card win 41% of the time (n=25) , vs 29% when it never left the library (n=275).
When players drew this card but left it in hand, they won 28% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval +4.1pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
10%
T3
10%
T4
21%
T5
55%
T6-9
3%
T10+
Median
6
P25
5
· P75
7
· max
10
On curve
66%
(7 / 29 cast on T6)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.