collections_bookmark Part of Commander Masters
Furious Rise card art
Card Preview

Furious Rise

{2} {R} · Enchantment · Commander Masters (CMM)
Times Brought
263
Decks Running
158
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Furious Rise card

Furious Rise

{2} {R}
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Commander Masters (CMM) · Uncommon · Illustrated by Chase Stone

Final zone distribution

51 instances
35.3%
Battlefield
19.6%
Graveyard
45.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

263 brought · 155 players
Brought to game
263
Ever drawn
49
Reached battlefield
23
Still on board at game end
18

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.5pp

Players who cast this card win 26% of the time (n=17) , vs 24% when it never left the library (n=152).

When players drew this card but left it in hand, they won 22% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.3pp; 95% confidence interval -10.5pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
4%
T2
9%
T3
17%
T4
13%
T5
48%
T6-9
9%
T10+
Median 6 P25 4 · P75 8 · max 11
On curve 13% (2 / 23 cast on T3) Cast same turn as drawn 22%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.