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Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Live Play Data
Furious Rise
1%
Live Inclusion
Times Brought
237
Decks Running
114
Median Cast Turn
6
Drawn → Played
52%
Format
First-cast turn
n=27
0%
T1
0%
T2
4%
T3
11%
T4
15%
T5
48%
T6-9
22%
T10+
Median
6
P25
5
· P75
9
· max
13
On curve
4%
(1 / 27 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
237 brought · 109 playersBrought to game
237
Ever drawn
52
Reached battlefield
27
Still on board at game end
22
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.3pp
Players who cast this card win 26% of the time (n=25) , vs 18% when it never left the library (n=152).
When players drew this card but left it in hand, they won 10% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -8.3pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
40.0%
Battlefield
20.0%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
86 decks
-
2
Tifa, Martial Artist
4 decks
-
3
Pantlaza, Sun-Favored
2 decks
-
4
Zilortha, Strength Incarnate
2 decks
-
5
Anax, Hardened in the Forge
1 decks
-
6
Aurelia, the Warleader
1 decks
-
7
Be'lakor, the Dark Master
1 decks
-
8
Deadpool, Trading Card
1 decks
-
9
Dragon's Smile
1 decks
-
10
Fire Lord Zuko
1 decks
Card text
Furious Rise
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Chase Stone
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.