collections_bookmark Part of Commander Masters
Furious Rise card art
Card Preview

Furious Rise

{2} {R} · Enchantment · Commander Masters (CMM)
0%
Decklist Inclusion
Times Brought
175
Decks Running
85
In Decks
544
Decklist Inclusion
0%
Format
Card text
Furious Rise card

Furious Rise

{2} {R}
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Commander Masters (CMM) · Uncommon · Illustrated by Chase Stone

Final zone distribution

40 instances
2.5%
Library
37.5%
Battlefield
20.0%
Graveyard
7.5%
Exile

The "good card" funnel

175 brought · 82 players
Brought to game
175
Ever drawn
38
Reached battlefield
19
Still on board at game end
15
≥ -15.6pp

Players who cast this card win 21% of the time (n=19) , vs 19% when it never left the library (n=115).

When players drew this card but left it in hand, they won 13% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.1pp; 95% confidence interval -15.6pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

19 of 100 times cast 19%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.