Fyndhorn Elves card art
Live Play Data

Fyndhorn Elves

{G} · Creature — Elf Druid · Commander Legends (CMR)
8%
Live Inclusion
Times Brought
1100
Decks Running
618
Median Cast Turn
3.0
Drawn → Played
75%
Format

Fyndhorn Elves is in 8% of Commander decks tracked on Playgroup Live, and when drawn it reaches the battlefield 75% of the time, with a median first-cast turn of 3.0.

Fyndhorn Elves shows up in 8% of tracked Commander decks, landing in 618 of 7548 distinct tracked decks. That puts the one-mana Elf Druid firmly in the ramp staple tier for green strategies.

The draw-to-play rate of 75% is the headline behavioral stat: most copies that reach a hand get cast. Median first cast lands on turn 3.0, and the turn-1 mode in the distribution confirms that players are snapping it down from opening hands whenever they can. Of 1100 copies brought to games, 196 resolved on the stack.

The commander spread is broad. Lathril, Blade of the Elves leads the pack, which makes sense for a tribal Elf shell, but Fyndhorn Elves also appears across Kinnan, Ghalta, Raggadragga, and a range of Golgari and Gruul commanders. Any green deck that wants early mana acceleration is a potential home. The data here covers 1028 tracked multiplayer games, so treat directional signals as early indicators rather than settled conclusions.

At a glance
  • 8% of tracked Commander decks include Fyndhorn Elves
  • 75% of drawn copies reach the battlefield before the game ends
  • T3.0 median first-cast turn, with turn 1 being the single most common cast turn
  • 60% battlefield stickiness once the Elf resolves
  • 501 distinct players have brought Fyndhorn Elves to a tracked game, no single player dominates the data
  • 34% win rate in participations where Fyndhorn Elves was cast

First-cast turn

n=196
36%
T1
10%
T2
11%
T3
10%
T4
8%
T5
20%
T6-9
6%
T10+
Median 3.0 P25 1 · P75 6 · max 13
On curve 36% (70 / 196 cast on T1) Cast same turn as drawn 74%

The "good card" funnel

1100 brought · 501 players
Brought to game
1100
Ever drawn
263
Reached battlefield
196
Still on board at game end
117
75%

Of 1100 Fyndhorn Elves brought to games, 263 were drawn, 196 of those were cast, and 75% of drawn copies made it to the stack before the game ended.

≥ +2.8pp

Players who cast this card win 34% of the time (n=173) , vs 24% when it never left the library (n=707).

When players drew this card but left it in hand, they won 33% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.8pp; 95% confidence interval +2.8pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

285 instances
3.5%
Library
41.1%
Battlefield
32.6%
Graveyard
6.0%
Exile

Most Fyndhorn Elves copies that enter play end the game on the battlefield or in the graveyard after dying in combat or to removal, a normal pattern for a utility creature that trades and gets removed rather than persisting all game.

Commanders that played this card

in tracked games

Lathril, Blade of the Elves leads with 21 decks, but the list spans at least ten distinct commanders across Golgari, Simic, Gruul, and mono-green, confirming Fyndhorn Elves is a broad green ramp staple rather than a narrow tribal pick.

Card text
Fyndhorn Elves card

Fyndhorn Elves

{G}
Creature — Elf Druid
{T}: Add {G}.
1 / 1
Commander Legends (CMR) · Common · Illustrated by Igor Kieryluk

Frequently Asked

How often is Fyndhorn Elves drawn in a Commander game?
In 1028 tracked games where Fyndhorn Elves was in the deck, the draw rate was 24%. That's in line with expectations for a singleton in a 100-card deck. Of the 263 copies that reached a hand, 75% were cast before the game ended. The remainder is largely a game-length effect: copies drawn in the late game sometimes never get cast before the table closes out.
What turn does Fyndhorn Elves usually get cast?
Median first cast is turn 3.0. Turn 1 is the single most common cast turn in the distribution, driven by players keeping opening hands with the card. The interquartile range runs from turn 1 to turn 6, meaning a significant portion of copies are drawn and cast mid-game well after the ramp benefit is largest. The same-turn cast rate of 74% confirms players generally cast it immediately once it's in hand.
Does casting Fyndhorn Elves actually improve your win rate?
In 173 tracked participations where Fyndhorn Elves was cast, the normalized win rate was 34%, compared to 24% in 707 participations where it stayed in the library. That's a +9.8 percentage-point delta. Both sample sizes exceed 15, so this is a consistent early signal, though the dataset is still growing. The lift is directional, not definitive.
Is Fyndhorn Elves legal in Commander?
Yes. Fyndhorn Elves is legal in Commander, as well as Legacy, Vintage, Pauper, and several other formats. It is not legal in Modern, Pioneer, Standard, or Brawl. Its green color identity means it slots into any Commander deck that can run green cards.
Which commanders run Fyndhorn Elves most often?
Lathril, Blade of the Elves leads the tracked data, which is unsurprising given the Elf tribal synergy. Beyond tribal builds, Kinnan, Bonder Prodigy and Ghalta, Primal Hunger also appear prominently, reflecting Fyndhorn Elves' role as generic early ramp rather than a purely tribal piece. The commander list spans Golgari, Simic, Gruul, and mono-green strategies, showing how broadly it's adopted.
How concentrated is the Fyndhorn Elves data among a small group of players?
The concentration figures are healthy. 501 distinct players have brought Fyndhorn Elves to at least one tracked game, and the single heaviest contributor accounts for just 2% of all instances. That spread means the behavioral data reflects a wide player base rather than the habits of one or two repeat contributors.