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Part of Streets of New Capenna
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Creature — Elf Druid
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Streets of New Capenna (SNC)
Live Play Data
Gala Greeters
1%
Live Inclusion
Times Brought
745
Decks Running
365
Median Cast Turn
4.0
Drawn → Played
75%
Format
First-cast turn
n=122
5%
T1
25%
T2
13%
T3
16%
T4
7%
T5
28%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
7
· max
16
On curve
30%
(30 / 122 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
745 brought · 346 playersBrought to game
745
Ever drawn
163
Reached battlefield
122
Still on board at game end
61
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 33% of the time (n=114) , vs 27% when it never left the library (n=506).
When players drew this card but left it in hand, they won 27% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -2.7pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
177 instances4.0%
Library
34.5%
Battlefield
39.0%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Light of Valinor
40 decks
-
2
Chatterfang, Squirrel General
27 decks
-
3
Dina, Soul Steeper
17 decks
-
4
Lathril, Blade of the Elves
17 decks
-
5
Kwia Vigorbloom
14 decks
-
6
Rocco, Cabaretti Caterer
14 decks
-
7
Witherbloom, the Balancer
10 decks
-
8
Jinnie Fay, Jetmir's Second
8 decks
-
9
Vazi, Keen Negotiator
8 decks
-
10
Aerith, Last Ancient
7 decks
Card text
Gala Greeters
Creature — Elf Druid
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on this creature.
• Create a tapped Treasure token.
• You gain 2 life.
1 / 1
Streets of New Capenna (SNC)
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Rare
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Illustrated by Bud Cook
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.