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Part of Streets of New Capenna
·
Creature — Elf Druid
·
Streets of New Capenna (SNC)
Card Preview
Gala Greeters
1%
Decklist Inclusion
Times Brought
228
Decks Running
118
In Decks
1061
Decklist Inclusion
1%
Format
Card text
Gala Greeters
Creature — Elf Druid
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on this creature.
• Create a tapped Treasure token.
• You gain 2 life.
1 / 1
Streets of New Capenna (SNC)
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Rare
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Illustrated by Bud Cook
Final zone distribution
57 instances5.3%
Library
29.8%
Battlefield
43.9%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Chatterfang, Squirrel General
15 decks
-
2
Galadriel, Light of Valinor
13 decks
-
3
Lathril, Blade of the Elves
7 decks
-
4
Rocco, Cabaretti Caterer
5 decks
-
5
Baylen, the Haymaker
4 decks
-
6
Dina, Soul Steeper
4 decks
-
7
Jinnie Fay, Jetmir's Second
4 decks
-
8
Witherbloom, the Balancer
4 decks
-
9
Roxanne, Starfall Savant
3 decks
-
10
Voja, Jaws of the Conclave
3 decks
The "good card" funnel
228 brought · 118 playersBrought to game
228
Ever drawn
53
Reached battlefield
36
Still on board at game end
17
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.4pp
Players who cast this card win 24% of the time (n=34) , vs 29% when it never left the library (n=155).
When players drew this card but left it in hand, they won 37% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.2pp; 95% confidence interval -19.4pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
8%
T1
28%
T2
17%
T3
17%
T4
6%
T5
22%
T6-9
3%
T10+
Median
3.0
P25
2
· P75
6
· max
10
On curve
36%
(10 / 36 cast on T2)
Cast same turn as drawn
43%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.