Card Preview
Gallifrey Council Chamber
Legendary Land
·
Doctor Who (WHO)
Times Brought
240
Decks Running
135
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Gallifrey Council Chamber
Legendary Land
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add
.
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Doctor Who (WHO)
·
Rare
·
Illustrated by Lixin Yin
Final zone distribution
60 instances1.7%
Library
78.3%
Battlefield
6.7%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Davros, Dalek Creator
31 decks
-
2
The Fourteenth Doctor
10 decks
-
3
The Fourth Doctor
10 decks
-
4
Mirko, Obsessive Theorist
9 decks
-
5
The Thirteenth Doctor
7 decks
-
6
Denzilore Fatehold
5 decks
- 7 Molecule Man 4 decks
-
8
Sarah Jane Smith
4 decks
-
9
Magar of the Magic Strings
3 decks
-
10
The Tenth Doctor
3 decks
The "good card" funnel
240 brought · 120 playersBrought to game
240
Ever drawn
54
Reached battlefield
48
Still on board at game end
47
Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 26% of the time (n=45) , vs 23% when it never left the library (n=163).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -6.2pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
15%
T1
8%
T2
4%
T3
13%
T4
10%
T5
40%
T6-9
10%
T10+
Median
5.5
P25
3
· P75
8
· max
17
Cast same turn as drawn
56%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.