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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Galvanic Iteration
2%
Live Inclusion
Times Brought
737
Decks Running
327
Median Cast Turn
8.0
Drawn → Played
59%
Format
First-cast turn
n=120
0%
T1
0%
T2
1%
T3
3%
T4
10%
T5
63%
T6-9
23%
T10+
Median
8.0
P25
6
· P75
9
· max
19
On curve
0%
(0 / 120 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
737 brought · 308 playersBrought to game
737
Ever drawn
204
Reached battlefield
120
Still on board at game end
16
≥ +10.6pp
Players who cast this card win 43% of the time (n=106) , vs 23% when it never left the library (n=426).
When players drew this card but left it in hand, they won 19% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.7pp; 95% confidence interval +10.6pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
223 instances4.9%
Library
7.2%
Battlefield
44.8%
Graveyard
16.1%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
68 decks
-
2
Invisible Woman
34 decks
-
3
Stella Lee, Wild Card
22 decks
-
4
Vivi Ornitier
15 decks
-
5
Human Torch
13 decks
-
6
Alania, Divergent Storm
12 decks
-
7
Fire Lord Azula
12 decks
-
8
Gandalf, Party Guest
9 decks
-
9
Sauron, the Dark Lord
9 decks
-
10
Codie, Vociferous Codex
8 decks
Card text
Galvanic Iteration
Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Eglė Mosakaitė
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.