collections_bookmark
Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Galvanic Iteration
2%
Live Inclusion
Times Brought
459
Decks Running
215
Median Cast Turn
8
Drawn → Played
59%
Format
First-cast turn
n=69
0%
T1
0%
T2
3%
T3
1%
T4
9%
T5
65%
T6-9
22%
T10+
Median
8
P25
7
· P75
9
· max
19
On curve
0%
(0 / 69 cast on T2)
Cast same turn as drawn
22%
The "good card" funnel
459 brought · 206 playersBrought to game
459
Ever drawn
117
Reached battlefield
69
Still on board at game end
8
≥ -1.6pp
Players who cast this card win 34% of the time (n=62) , vs 24% when it never left the library (n=276).
When players drew this card but left it in hand, they won 23% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval -1.6pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
128 instances3.1%
Library
6.3%
Battlefield
50.0%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
49 decks
-
2
Invisible Woman
19 decks
-
3
Vivi Ornitier
13 decks
-
4
Stella Lee, Wild Card
10 decks
-
5
Fire Lord Azula
9 decks
-
6
Gandalf, Party Guest
9 decks
-
7
Human Torch
9 decks
-
8
Alania, Divergent Storm
8 decks
-
9
Sauron, the Dark Lord
7 decks
-
10
Ghyrson Starn, Kelermorph
5 decks
Card text
Galvanic Iteration
Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Eglė Mosakaitė
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.