collections_bookmark Part of Marvel Super Heroes
Galvanic Iteration card art
Live Play Data

Galvanic Iteration

{U} {R} · Instant · Marvel Super Heroes Commander (MSC)
2%
Live Inclusion
Times Brought
235
Decks Running
103
Median Cast Turn
7.5
Drawn → Played
60%
Format

First-cast turn

n=44
0%
T1
0%
T2
5%
T3
0%
T4
9%
T5
64%
T6-9
23%
T10+
Median 7.5 P25 7 · P75 9 · max 14
On curve 0% (0 / 44 cast on T2) Cast same turn as drawn 21%

The "good card" funnel

235 brought · 102 players
Brought to game
235
Ever drawn
73
Reached battlefield
44
Still on board at game end
2
≥ -5.5pp

Players who cast this card win 31% of the time (n=43) , vs 23% when it never left the library (n=133).

When players drew this card but left it in hand, they won 19% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.2pp; 95% confidence interval -5.5pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

80 instances
3.8%
Library
2.5%
Battlefield
47.5%
Graveyard
15.0%
Exile

Commanders that played this card

in tracked games
Card text
Galvanic Iteration card

Galvanic Iteration

{U} {R}
Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Eglė Mosakaitė

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.