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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Galvanic Iteration
2%
Live Inclusion
Times Brought
235
Decks Running
103
Median Cast Turn
7.5
Drawn → Played
60%
Format
First-cast turn
n=44
0%
T1
0%
T2
5%
T3
0%
T4
9%
T5
64%
T6-9
23%
T10+
Median
7.5
P25
7
· P75
9
· max
14
On curve
0%
(0 / 44 cast on T2)
Cast same turn as drawn
21%
The "good card" funnel
235 brought · 102 playersBrought to game
235
Ever drawn
73
Reached battlefield
44
Still on board at game end
2
≥ -5.5pp
Players who cast this card win 31% of the time (n=43) , vs 23% when it never left the library (n=133).
When players drew this card but left it in hand, they won 19% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval -5.5pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
80 instances3.8%
Library
2.5%
Battlefield
47.5%
Graveyard
15.0%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
26 decks
-
2
Invisible Woman
8 decks
-
3
Alania, Divergent Storm
6 decks
-
4
Stella Lee, Wild Card
6 decks
-
5
Fire Lord Azula
5 decks
-
6
Vivi Ornitier
5 decks
-
7
Aragorn, the Uniter
3 decks
-
8
Human Torch
3 decks
-
9
Sauron, the Dark Lord
3 decks
-
10
Codie, Vociferous Codex
2 decks
Card text
Galvanic Iteration
Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Eglė Mosakaitė
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.