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Garland, Knight of Cornelia // Chaos, the Endless card art
Live Play Data

Garland, Knight of Cornelia // Chaos, the Endless

Legendary Creature — Human Knight // Legendary Creature — Demon · Final Fantasy (FIN)
0%
Live Inclusion
Times Brought
109
Decks Running
41
Median Cast Turn
4.0
Drawn → Played
71%
Format

First-cast turn

n=34
15%
T1
9%
T2
18%
T3
12%
T4
12%
T5
26%
T6-9
9%
T10+
Median 4.0 P25 3 · P75 7 · max 17
On curve 24% (3 / 34 cast on T2) Cast same turn as drawn 52%

The "good card" funnel

109 brought · 43 players
Brought to game
109
Ever drawn
35
Reached battlefield
25
Still on board at game end
11

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -22.0pp

Players who cast this card win 17% of the time (n=23) , vs 22% when it never left the library (n=59).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.1pp; 95% confidence interval -22.0pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

39 instances
7.7%
Library
28.2%
Battlefield
35.9%
Graveyard
7.7%
Exile
Card text
Garland, Knight of Cornelia // Chaos, the Endless card Garland, Knight of Cornelia // Chaos, the Endless back face

Garland, Knight of Cornelia

{B} {R}
Legendary Creature — Human Knight
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.
3 / 2

Chaos, the Endless

Legendary Creature — Demon
Flying When Chaos dies, put it on the bottom of its owner's library.
5 / 5
Final Fantasy (FIN) · Uncommon · Illustrated by Billy Christian

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.