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Garland, Knight of Cornelia // Chaos, the Endless card art
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Garland, Knight of Cornelia // Chaos, the Endless

Legendary Creature — Human Knight // Legendary Creature — Demon · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
96
Decks Running
35
In Decks
119
Decklist Inclusion
0%
Format
Card text
Garland, Knight of Cornelia // Chaos, the Endless card Garland, Knight of Cornelia // Chaos, the Endless back face

Garland, Knight of Cornelia

{B} {R}
Legendary Creature — Human Knight
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.
3 / 2

Chaos, the Endless

Legendary Creature — Demon
Flying When Chaos dies, put it on the bottom of its owner's library.
5 / 5
Final Fantasy (FIN) · Uncommon · Illustrated by Billy Christian

Final zone distribution

34 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

The "good card" funnel

96 brought · 37 players
Brought to game
96
Ever drawn
31
Reached battlefield
22
Still on board at game end
10

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -23.3pp

Players who cast this card win 16% of the time (n=20) , vs 22% when it never left the library (n=53).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.4pp; 95% confidence interval -23.3pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
14%
T1
7%
T2
11%
T3
14%
T4
11%
T5
32%
T6-9
11%
T10+
Median 5.0 P25 3 · P75 7 · max 17
On curve 21% (2 / 28 cast on T2)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.