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Garna, Bloodfist of Keld card art
Live Play Data

Garna, Bloodfist of Keld

{1} {B} {R} {R} · Legendary Creature — Human Berserker · Foundations (FDN)
1%
Live Inclusion
Times Brought
245
Decks Running
105
Median Cast Turn
6.0
Drawn → Played
42%
Format

First-cast turn

n=22
0%
T1
0%
T2
0%
T3
14%
T4
27%
T5
45%
T6-9
14%
T10+
Median 6.0 P25 5 · P75 8 · max 11
On curve 14% (3 / 22 cast on T4) Cast same turn as drawn 25%

The "good card" funnel

245 brought · 108 players
Brought to game
245
Ever drawn
50
Reached battlefield
21
Still on board at game end
10

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.7pp

Players who cast this card win 44% of the time (n=20) , vs 18% when it never left the library (n=172).

When players drew this card but left it in hand, they won 27% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.5pp; 95% confidence interval +2.7pp to +48.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

53 instances
3.8%
Library
18.9%
Battlefield
28.3%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games
Card text
Garna, Bloodfist of Keld card

Garna, Bloodfist of Keld

{1} {B} {R} {R}
Legendary Creature — Human Berserker
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
4 / 3
Foundations (FDN) · Uncommon · Illustrated by Andrey Kuzinskiy

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.