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Garruk's Uprising card art
Live Play Data

Garruk's Uprising

{2} {G} · Enchantment · Lorwyn Eclipsed Commander (ECC)
17%
Live Inclusion
Times Brought
845
Decks Running
482
Median Cast Turn
6
Drawn → Played
65%
Format

Garruk's Uprising sits in 17% of tracked Commander decks on Playgroup Live, drawn 25% of the time and cast in 65% of those instances, with a median first-cast turn of 6.

Garruk's Uprising appears in 17% of the 2769 distinct Commander decks that have played a tracked game on Playgroup Live. That places it as a consistent pickup across big-creature strategies, from Dragons to Dinosaurs to stompy mono-green builds.

The card draws a card when it enters if you already have a 4-power creature, then keeps drawing as each new fatty arrives. That engine means it rewards the decks most likely to already be winning. Of the 212 times it entered a player's hand, 65% reached the battlefield. The median first cast lands on turn 6, later than the 3-mana sticker price suggests. Most of those late casts reflect players drawing the enchantment after the early turns, not holding it by choice.

The commander spread is wide and telling: heavy-hitter commanders like Ashling, the Limitless, Bello, Bard of the Brambles, and The Ur-Dragon all land near the top of the list. Anything that reliably puts 4-power creatures into play is a natural home for this card.

At a glance
  • 17% of tracked Commander decks include Garruk's Uprising
  • 25% draw rate across all deck participations
  • 65% of drawn copies reached the battlefield
  • T6 median first-cast turn, two turns after mana value
  • 69% battlefield stickiness once the enchantment resolves
  • 380 distinct players have brought it to a tracked game, the heaviest contributor under 3% of instances

First-cast turn

n=137
1%
T1
3%
T2
8%
T3
15%
T4
18%
T5
44%
T6-9
12%
T10+
Median 6 P25 4 · P75 8 · max 14
On curve 12% (11 / 137 cast on T3) Cast same turn as drawn 34%

The "good card" funnel

853 brought · 380 players
Brought to game
853
Ever drawn
212
Reached battlefield
137
Still on board at game end
95
65%

Of 853 copies brought to games, 212 were drawn, 137 of those were cast, and a meaningful share remained on the battlefield at game's end, a typical profile for a mid-cost enchantment in a 100-card singleton format.

≥ -6.0pp

Players who cast this card win 28% of the time (n=136) , vs 26% when it never left the library (n=591).

When players drew this card but left it in hand, they won 26% (n=72) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.6pp; 95% confidence interval -6.0pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

225 instances
3.6%
Library
42.2%
Battlefield
23.1%
Graveyard
4.4%
Exile

The library bucket is small here because most observed instances were actively moved during play. The majority of resolved copies ended the game on the battlefield, a sign that it sticks when it lands.

Commanders that played this card

in tracked games

The top-10 commander list spans five-color, Gruul, Naya, and mono-green builds. No single commander dominates, which reflects how broadly applicable the card is across any strategy that deploys 4-power creatures.

Frequently Asked

How often is Garruk's Uprising drawn and cast in a Commander game?
Across 760 tracked multiplayer Commander games where the card was in the deck, it was drawn 25% of the time. That is roughly in line with what you would expect from a singleton in a 100-card deck. Of the 212 copies that entered a hand, 65% were cast before the game ended. The gap between drawn and cast largely reflects games that ended before a player could deploy it, rather than deliberate holds.
What turn does Garruk's Uprising usually get cast?
The median first-cast turn is 6, despite the card costing only 3 mana. The distribution has a cluster at turns 3-4 for players who drew it early, but a long tail stretching out to turn 14 in the dataset. The on-curve rate of 12% reflects that most players simply did not draw it in their opening hand rather than any reluctance to play it early. When it is in hand, players who hold it average about 1-2 turns before casting.
Does casting Garruk's Uprising actually improve your win rate?
In 136 participations where the card was cast, the normalized win rate was 28%. Participations where it never left the library came in at 26%. The gap is small and the confidence interval crosses zero, so this is an early directional signal only. Both buckets are well-sampled, but the effect size is not large enough to draw firm conclusions from the current dataset.
Which commanders run Garruk's Uprising most?
Ashling, the Limitless leads with 29 decks, followed by Bello, Bard of the Brambles at 19 and Pantlaza, Sun-Favored at 15. The common thread is that all three consistently deploy creatures with 4 or greater power, which triggers both the enter-the-battlefield draw and the ongoing draw engine. Dragons, Dinosaurs, and stompy green strategies dominate the top of the list.
Is Garruk's Uprising legal in Commander?
Yes. Garruk's Uprising is legal in Commander, as well as in Standard, Pioneer, Modern, Legacy, Vintage, Historic, and several other formats. It is not legal in Pauper, Pauper Commander, or Premodern.
How concentrated is the data? Is one player skewing the numbers?
The data is well-spread. 380 distinct players have brought Garruk's Uprising to a tracked game on Playgroup Live, and the single heaviest contributor accounts for under 3% of all instances. That breadth is a meaningful strength of the dataset for this card and reduces the risk that one prolific player is distorting the numbers.