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Part of Bloomburrow
·
Enchantment
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Garruk's Uprising
18%
Live Inclusion
Times Brought
6686
Decks Running
2914
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=1063
0%
T1
4%
T2
10%
T3
15%
T4
14%
T5
46%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
17
On curve
15%
(106 / 1063 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
6694 brought · 2000 playersBrought to game
6694
Ever drawn
1613
Reached battlefield
1063
Still on board at game end
823
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.2pp
Players who cast this card win 33% of the time (n=984) , vs 25% when it never left the library (n=4287).
When players drew this card but left it in hand, they won 26% (n=491).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval +4.2pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1773 instances3.0%
Library
46.4%
Battlefield
19.9%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
149 decks
-
2
Bello, Bard of the Brambles
140 decks
-
3
Pantlaza, Sun-Favored
112 decks
-
4
The Ur-Dragon
102 decks
-
5
Gishath, Sun's Avatar
67 decks
-
6
Ulalek, Fused Atrocity
60 decks
-
7
Ghalta, Primal Hunger
59 decks
-
8
Beorn the Fierce
56 decks
-
9
Miirym, Sentinel Wyrm
56 decks
-
10
Zaxara, the Exemplary
48 decks
Card text
Garruk's Uprising
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Wisnu Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.