Garruk's Uprising
Garruk's Uprising sits in 17% of tracked Commander decks on Playgroup Live, drawn 25% of the time and cast in 65% of those instances, with a median first-cast turn of 6.
Garruk's Uprising appears in 17% of the 2769 distinct Commander decks that have played a tracked game on Playgroup Live. That places it as a consistent pickup across big-creature strategies, from Dragons to Dinosaurs to stompy mono-green builds.
The card draws a card when it enters if you already have a 4-power creature, then keeps drawing as each new fatty arrives. That engine means it rewards the decks most likely to already be winning. Of the 212 times it entered a player's hand, 65% reached the battlefield. The median first cast lands on turn 6, later than the 3-mana sticker price suggests. Most of those late casts reflect players drawing the enchantment after the early turns, not holding it by choice.
The commander spread is wide and telling: heavy-hitter commanders like Ashling, the Limitless, Bello, Bard of the Brambles, and The Ur-Dragon all land near the top of the list. Anything that reliably puts 4-power creatures into play is a natural home for this card.
- 17% of tracked Commander decks include Garruk's Uprising
- 25% draw rate across all deck participations
- 65% of drawn copies reached the battlefield
- T6 median first-cast turn, two turns after mana value
- 69% battlefield stickiness once the enchantment resolves
- 380 distinct players have brought it to a tracked game, the heaviest contributor under 3% of instances
First-cast turn
n=137The "good card" funnel
853 brought · 380 playersOf 853 copies brought to games, 212 were drawn, 137 of those were cast, and a meaningful share remained on the battlefield at game's end, a typical profile for a mid-cost enchantment in a 100-card singleton format.
Players who cast this card win 28% of the time (n=136) , vs 26% when it never left the library (n=591).
When players drew this card but left it in hand, they won 26% (n=72) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.6pp; 95% confidence interval -6.0pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
225 instancesThe library bucket is small here because most observed instances were actively moved during play. The majority of resolved copies ended the game on the battlefield, a sign that it sticks when it lands.
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
29 decks
-
2
Bello, Bard of the Brambles
22 decks
-
3
Pantlaza, Sun-Favored
18 decks
-
4
The Ur-Dragon
16 decks
-
5
Miirym, Sentinel Wyrm
14 decks
-
6
Zaxara, the Exemplary
13 decks
-
7
Gishath, Sun's Avatar
10 decks
-
8
Ghalta, Primal Hunger
9 decks
-
9
Ulalek, Fused Atrocity
9 decks
-
10
Gargos, Vicious Watcher
7 decks
The top-10 commander list spans five-color, Gruul, Naya, and mono-green builds. No single commander dominates, which reflects how broadly applicable the card is across any strategy that deploys 4-power creatures.